fix: integrate new grapg visualization
This commit is contained in:
parent
74cf8bd7c7
commit
77a4b914e1
29 changed files with 2361 additions and 43 deletions
141
cognee-frontend/package-lock.json
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141
cognee-frontend/package-lock.json
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@ -13,9 +13,13 @@
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"culori": "^4.0.1",
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"d3-force-3d": "^3.0.6",
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"next": "15.3.3",
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"ngraph.forcelayout": "^3.3.1",
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"ngraph.graph": "^20.1.0",
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"react": "^19.0.0",
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"react-dom": "^19.0.0",
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"react-force-graph-2d": "^1.27.1",
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"three": "^0.175.0",
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"troika-three-text": "^0.52.4",
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"uuid": "^9.0.1"
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},
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"devDependencies": {
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@ -25,6 +29,7 @@
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"@types/node": "^20",
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"@types/react": "^18",
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"@types/react-dom": "^18",
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"@types/three": "^0.175.0",
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"@types/uuid": "^9.0.8",
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"eslint": "^9",
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"eslint-config-next": "^15.3.3",
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@ -1305,12 +1310,44 @@
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"@types/react": "^18.0.0"
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}
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},
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"node_modules/@types/stats.js": {
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"version": "0.17.4",
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"resolved": "https://registry.npmjs.org/@types/stats.js/-/stats.js-0.17.4.tgz",
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"integrity": "sha512-jIBvWWShCvlBqBNIZt0KAshWpvSjhkwkEu4ZUcASoAvhmrgAUI2t1dXrjSL4xXVLB4FznPrIsX3nKXFl/Dt4vA==",
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"dev": true
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},
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"node_modules/@types/three": {
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"version": "0.175.0",
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"resolved": "https://registry.npmjs.org/@types/three/-/three-0.175.0.tgz",
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"integrity": "sha512-ldMSBgtZOZ3g9kJ3kOZSEtZIEITmJOzu8eKVpkhf036GuNkM4mt0NXecrjCn5tMm1OblOF7dZehlaDypBfNokw==",
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"dev": true,
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"dependencies": {
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"@tweenjs/tween.js": "~23.1.3",
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"@types/stats.js": "*",
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"@types/webxr": "*",
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"@webgpu/types": "*",
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"fflate": "~0.8.2",
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"meshoptimizer": "~0.18.1"
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}
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},
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"node_modules/@types/three/node_modules/@tweenjs/tween.js": {
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"version": "23.1.3",
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"resolved": "https://registry.npmjs.org/@tweenjs/tween.js/-/tween.js-23.1.3.tgz",
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"dev": true
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},
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"node_modules/@types/uuid": {
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"version": "9.0.8",
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"resolved": "https://registry.npmjs.org/@types/uuid/-/uuid-9.0.8.tgz",
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"integrity": "sha512-jg+97EGIcY9AGHJJRaaPVgetKDsrTgbRjQ5Msgjh/DQKEFl0DtyRr/VCOyD1T2R1MNeWPK/u7JoGhlDZnKBAfA==",
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"dev": true
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},
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"node_modules/@types/webxr": {
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"version": "0.5.24",
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"resolved": "https://registry.npmjs.org/@types/webxr/-/webxr-0.5.24.tgz",
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"integrity": "sha512-h8fgEd/DpoS9CBrjEQXR+dIDraopAEfu4wYVNY2tEPwk60stPWhvZMf4Foo5FakuQ7HFZoa8WceaWFervK2Ovg==",
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"dev": true
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},
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"node_modules/@typescript-eslint/eslint-plugin": {
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"version": "8.38.0",
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"resolved": "https://registry.npmjs.org/@typescript-eslint/eslint-plugin/-/eslint-plugin-8.38.0.tgz",
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@ -1834,6 +1871,12 @@
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"win32"
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]
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},
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"node_modules/@webgpu/types": {
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"version": "0.1.66",
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"resolved": "https://registry.npmjs.org/@webgpu/types/-/types-0.1.66.tgz",
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"integrity": "sha512-YA2hLrwLpDsRueNDXIMqN9NTzD6bCDkuXbOSe0heS+f8YE8usA6Gbv1prj81pzVHrbaAma7zObnIC+I6/sXJgA==",
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"dev": true
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},
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"node_modules/accessor-fn": {
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"version": "1.5.3",
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"resolved": "https://registry.npmjs.org/accessor-fn/-/accessor-fn-1.5.3.tgz",
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@ -2124,6 +2167,14 @@
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"url": "https://github.com/Pomax/bezierjs/blob/master/FUNDING.md"
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}
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},
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"node_modules/bidi-js": {
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"version": "1.0.3",
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"resolved": "https://registry.npmjs.org/bidi-js/-/bidi-js-1.0.3.tgz",
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"integrity": "sha512-RKshQI1R3YQ+n9YJz2QQ147P66ELpa1FQEg20Dk8oW9t2KgLbpDLLp9aGZ7y8WHSshDknG0bknqGw5/tyCs5tw==",
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"dependencies": {
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"require-from-string": "^2.0.2"
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}
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},
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"node_modules/brace-expansion": {
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"version": "1.1.12",
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"resolved": "https://registry.npmjs.org/brace-expansion/-/brace-expansion-1.1.12.tgz",
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@ -3381,6 +3432,12 @@
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"reusify": "^1.0.4"
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}
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},
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"node_modules/fflate": {
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"version": "0.8.2",
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"resolved": "https://registry.npmjs.org/fflate/-/fflate-0.8.2.tgz",
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"integrity": "sha512-cPJU47OaAoCbg0pBvzsgpTPhmhqI5eJjh/JIu8tPj5q+T7iLvW/JAYUqmE7KOB4R1ZyEhzBaIQpQpardBF5z8A==",
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"dev": true
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},
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"node_modules/file-entry-cache": {
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"version": "8.0.0",
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"resolved": "https://registry.npmjs.org/file-entry-cache/-/file-entry-cache-8.0.0.tgz",
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@ -4652,6 +4709,12 @@
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"node": ">= 8"
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}
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},
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"node_modules/meshoptimizer": {
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"version": "0.18.1",
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"resolved": "https://registry.npmjs.org/meshoptimizer/-/meshoptimizer-0.18.1.tgz",
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"integrity": "sha512-ZhoIoL7TNV4s5B6+rx5mC//fw8/POGyNxS/DZyCJeiZ12ScLfVwRE/GfsxwiTkMYYD5DmK2/JXnEVXqL4rF+Sw==",
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"dev": true
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},
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"node_modules/micromatch": {
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"version": "4.0.8",
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"resolved": "https://registry.npmjs.org/micromatch/-/micromatch-4.0.8.tgz",
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@ -4846,6 +4909,39 @@
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"node": "^10 || ^12 || >=14"
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}
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},
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"node_modules/ngraph.events": {
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"version": "1.4.0",
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"resolved": "https://registry.npmjs.org/ngraph.events/-/ngraph.events-1.4.0.tgz",
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"integrity": "sha512-NeDGI4DSyjBNBRtA86222JoYietsmCXbs8CEB0dZ51Xeh4lhVl1y3wpWLumczvnha8sFQIW4E0vvVWwgmX2mGw=="
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},
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"node_modules/ngraph.forcelayout": {
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"version": "3.3.1",
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"resolved": "https://registry.npmjs.org/ngraph.forcelayout/-/ngraph.forcelayout-3.3.1.tgz",
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"integrity": "sha512-MKBuEh1wujyQHFTW57y5vd/uuEOK0XfXYxm3lC7kktjJLRdt/KEKEknyOlc6tjXflqBKEuYBBcu7Ax5VY+S6aw==",
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"dependencies": {
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"ngraph.events": "^1.0.0",
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"ngraph.merge": "^1.0.0",
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"ngraph.random": "^1.0.0"
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}
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},
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"node_modules/ngraph.graph": {
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"version": "20.1.0",
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"resolved": "https://registry.npmjs.org/ngraph.graph/-/ngraph.graph-20.1.0.tgz",
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"integrity": "sha512-1jorNgIc0Kg0L9bTNN4+RCrVvbZ+4pqGVMrbhX3LLyqYcRdLvAQRRnxddmfj9l5f6Eq59SUTfbYZEm8cktiE7Q==",
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"dependencies": {
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"ngraph.events": "^1.2.1"
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}
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},
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"node_modules/ngraph.merge": {
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"version": "1.0.0",
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"resolved": "https://registry.npmjs.org/ngraph.merge/-/ngraph.merge-1.0.0.tgz",
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"integrity": "sha512-5J8YjGITUJeapsomtTALYsw7rFveYkM+lBj3QiYZ79EymQcuri65Nw3knQtFxQBU1r5iOaVRXrSwMENUPK62Vg=="
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},
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"node_modules/ngraph.random": {
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"version": "1.2.0",
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"resolved": "https://registry.npmjs.org/ngraph.random/-/ngraph.random-1.2.0.tgz",
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"integrity": "sha512-4EUeAGbB2HWX9njd6bP6tciN6ByJfoaAvmVL9QTaZSeXrW46eNGA9GajiXiPBbvFqxUWFkEbyo6x5qsACUuVfA=="
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},
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"node_modules/oauth4webapi": {
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"version": "3.6.0",
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"resolved": "https://registry.npmjs.org/oauth4webapi/-/oauth4webapi-3.6.0.tgz",
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@ -5275,6 +5371,14 @@
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"url": "https://github.com/sponsors/ljharb"
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}
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},
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"node_modules/require-from-string": {
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"version": "2.0.2",
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"resolved": "https://registry.npmjs.org/require-from-string/-/require-from-string-2.0.2.tgz",
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"integrity": "sha512-Xf0nWe6RseziFMu+Ap9biiUbmplq6S9/p+7w7YXP/JBHhrUDDUhwa+vANyubuqfZWTveU//DYVGsDG7RKL/vEw==",
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"engines": {
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"node": ">=0.10.0"
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}
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},
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"node_modules/resolve": {
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"version": "1.22.10",
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"resolved": "https://registry.npmjs.org/resolve/-/resolve-1.22.10.tgz",
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@ -5858,6 +5962,11 @@
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"node": ">=18"
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}
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},
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"node_modules/three": {
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"version": "0.175.0",
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"resolved": "https://registry.npmjs.org/three/-/three-0.175.0.tgz",
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"integrity": "sha512-nNE3pnTHxXN/Phw768u0Grr7W4+rumGg/H6PgeseNJojkJtmeHJfZWi41Gp2mpXl1pg1pf1zjwR4McM1jTqkpg=="
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},
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"node_modules/tinycolor2": {
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"version": "1.6.0",
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"resolved": "https://registry.npmjs.org/tinycolor2/-/tinycolor2-1.6.0.tgz",
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@ -5917,6 +6026,33 @@
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"node": ">=8.0"
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}
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},
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"node_modules/troika-three-text": {
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"version": "0.52.4",
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"resolved": "https://registry.npmjs.org/troika-three-text/-/troika-three-text-0.52.4.tgz",
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"integrity": "sha512-V50EwcYGruV5rUZ9F4aNsrytGdKcXKALjEtQXIOBfhVoZU9VAqZNIoGQ3TMiooVqFAbR1w15T+f+8gkzoFzawg==",
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"dependencies": {
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"bidi-js": "^1.0.2",
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"troika-three-utils": "^0.52.4",
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"troika-worker-utils": "^0.52.0",
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"webgl-sdf-generator": "1.1.1"
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},
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"peerDependencies": {
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"three": ">=0.125.0"
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}
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},
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"node_modules/troika-three-utils": {
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"version": "0.52.4",
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"resolved": "https://registry.npmjs.org/troika-three-utils/-/troika-three-utils-0.52.4.tgz",
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"integrity": "sha512-NORAStSVa/BDiG52Mfudk4j1FG4jC4ILutB3foPnfGbOeIs9+G5vZLa0pnmnaftZUGm4UwSoqEpWdqvC7zms3A==",
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"peerDependencies": {
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"three": ">=0.125.0"
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}
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},
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"node_modules/troika-worker-utils": {
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"version": "0.52.0",
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"resolved": "https://registry.npmjs.org/troika-worker-utils/-/troika-worker-utils-0.52.0.tgz",
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"integrity": "sha512-W1CpvTHykaPH5brv5VHLfQo9D1OYuo0cSBEUQFFT/nBUzM8iD6Lq2/tgG/f1OelbAS1WtaTPQzE5uM49egnngw=="
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},
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"node_modules/ts-api-utils": {
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"version": "2.1.0",
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"resolved": "https://registry.npmjs.org/ts-api-utils/-/ts-api-utils-2.1.0.tgz",
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@ -6132,6 +6268,11 @@
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"uuid": "dist/bin/uuid"
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}
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},
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"node_modules/webgl-sdf-generator": {
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"version": "1.1.1",
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"resolved": "https://registry.npmjs.org/webgl-sdf-generator/-/webgl-sdf-generator-1.1.1.tgz",
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"integrity": "sha512-9Z0JcMTFxeE+b2x1LJTdnaT8rT8aEp7MVxkNwoycNmJWwPdzoXzMh0BjJSh/AEFP+KPYZUli814h8bJZFIZ2jA=="
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},
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"node_modules/which": {
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"version": "2.0.2",
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"resolved": "https://registry.npmjs.org/which/-/which-2.0.2.tgz",
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"react": "^19.0.0",
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"react-dom": "^19.0.0",
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"react-force-graph-2d": "^1.27.1",
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"uuid": "^9.0.1"
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"uuid": "^9.0.1",
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"ngraph.forcelayout": "^3.3.1",
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"ngraph.graph": "^20.1.0",
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"three": "^0.175.0",
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"troika-three-text": "^0.52.4"
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},
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"devDependencies": {
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"@eslint/eslintrc": "^3",
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"@types/react": "^18",
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"@types/react-dom": "^18",
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"@types/uuid": "^9.0.8",
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"@types/three": "^0.175.0",
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"eslint": "^9",
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"eslint-config-next": "^15.3.3",
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"eslint-config-prettier": "^10.1.5",
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@ -1,5 +1,6 @@
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"use client";
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import Link from "next/link";
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import { ChangeEvent, useCallback, useEffect, useState } from "react";
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import { useBoolean } from "@/utils";
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import { Accordion, CTAButton, GhostButton, IconButton, Input, Modal, PopupMenu } from "@/ui/elements";
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@ -258,15 +259,12 @@ export default function DatasetsAccordion({
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tools={(
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<IconButton className="relative">
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<PopupMenu>
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<div className="flex flex-col gap-0.5">
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<div className="hover:bg-gray-100 w-full text-left px-2 cursor-pointer relative">
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<input tabIndex={-1} type="file" multiple onChange={handleAddFiles.bind(null, dataset)} className="absolute w-full h-full cursor-pointer opacity-0" />
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<span>add data</span>
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</div>
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</div>
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<div className="flex flex-col gap-0.5 items-start">
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<div onClick={() => handleDatasetRemove(dataset)} className="hover:bg-gray-100 w-full text-left px-2 cursor-pointer">delete</div>
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<div className="hover:bg-gray-100 w-full text-left px-2 cursor-pointer relative">
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<input tabIndex={-1} type="file" multiple onChange={handleAddFiles.bind(null, dataset)} className="absolute w-full h-full cursor-pointer opacity-0" />
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<span>add data</span>
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</div>
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<Link target="_blank" href={`/visualize/${dataset.id}`}>visualize</Link>
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<div onClick={() => handleDatasetRemove(dataset)} className="hover:bg-gray-100 w-full text-left px-2 cursor-pointer">delete</div>
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</PopupMenu>
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</IconButton>
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)}
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38
cognee-frontend/src/app/visualize/[datasetId]/page.tsx
Normal file
38
cognee-frontend/src/app/visualize/[datasetId]/page.tsx
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@ -0,0 +1,38 @@
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"use client";
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import { useEffect, useState } from "react";
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import { fetch } from "@/utils";
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import { Edge, Node } from "@/ui/rendering/graph/types";
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import GraphVisualization from "@/ui/elements/GraphVisualization";
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interface VisualizePageProps {
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params: { datasetId: string };
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}
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export default function Page({ params }: VisualizePageProps) {
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const [graphData, setGraphData] = useState<{ nodes: Node[], edges: Edge[] }>();
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useEffect(() => {
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async function getData() {
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const datasetId = (await params).datasetId;
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const response = await fetch(`/v1/datasets/${datasetId}/graph`);
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const newGraphData = await response.json();
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setGraphData(newGraphData);
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}
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getData();
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}, [params]);
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return (
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<div className="flex min-h-screen">
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{graphData && (
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<GraphVisualization
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nodes={graphData.nodes}
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edges={graphData.edges}
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config={{
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fontSize: 10,
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}}
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/>
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)}
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</div>
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);
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}
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35
cognee-frontend/src/ui/elements/GraphVisualization.tsx
Normal file
35
cognee-frontend/src/ui/elements/GraphVisualization.tsx
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@ -0,0 +1,35 @@
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"use client";
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import classNames from 'classnames';
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import { useEffect, useRef } from "react";
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import { Edge, Node } from "@/ui/rendering/graph/types";
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import animate from "@/ui/rendering/animate";
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interface GraphVisualizationProps {
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nodes: Node[];
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edges: Edge[];
|
||||
className?: string;
|
||||
config?: { fontSize: number };
|
||||
}
|
||||
|
||||
export default function GraphVisualization({
|
||||
nodes,
|
||||
edges,
|
||||
className,
|
||||
config,
|
||||
}: GraphVisualizationProps) {
|
||||
const visualizationRef = useRef<HTMLDivElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
const visualizationContainer = visualizationRef.current;
|
||||
|
||||
if (visualizationContainer) {
|
||||
animate(nodes, edges, visualizationContainer, config);
|
||||
}
|
||||
}, [config, edges, nodes]);
|
||||
|
||||
return (
|
||||
<div className={classNames("min-w-full min-h-full", className)} ref={visualizationRef} />
|
||||
);
|
||||
}
|
||||
|
|
@ -2,16 +2,15 @@
|
|||
|
||||
import { v4 as uuid4 } from "uuid";
|
||||
import classNames from "classnames";
|
||||
import { Fragment, MouseEvent, MutableRefObject, useCallback, useEffect, useRef, useState } from "react";
|
||||
import { Fragment, MouseEvent, useCallback, useEffect, useState } from "react";
|
||||
|
||||
import { useModal } from "@/ui/elements/Modal";
|
||||
import { CaretIcon, CloseIcon, PlusIcon } from "@/ui/Icons";
|
||||
import { IconButton, PopupMenu, TextArea, Modal, GhostButton, CTAButton } from "@/ui/elements";
|
||||
import { GraphControlsAPI } from "@/app/(graph)/GraphControls";
|
||||
import GraphVisualization, { GraphVisualizationAPI } from "@/app/(graph)/GraphVisualization";
|
||||
|
||||
import NotebookCellHeader from "./NotebookCellHeader";
|
||||
import { Cell, Notebook as NotebookType } from "./types";
|
||||
import GraphVisualization from "../GraphVisualization";
|
||||
|
||||
interface NotebookProps {
|
||||
notebook: NotebookType;
|
||||
|
|
@ -282,25 +281,23 @@ export default function Notebook({ notebook, updateNotebook, runCell }: Notebook
|
|||
function CellResult({ content }: { content: [] }) {
|
||||
const parsedContent = [];
|
||||
|
||||
const graphRef = useRef<GraphVisualizationAPI>();
|
||||
const graphControls = useRef<GraphControlsAPI>({
|
||||
setSelectedNode: () => {},
|
||||
getSelectedNode: () => null,
|
||||
});
|
||||
|
||||
for (const line of content) {
|
||||
try {
|
||||
if (Array.isArray(line)) {
|
||||
// Insights search returns uncommon graph data structure
|
||||
if (Array.from(line).length > 0 && Array.isArray(line[0]) && line[0][1]["relationship_name"]) {
|
||||
const data = transformInsightsGraphData(line);
|
||||
|
||||
parsedContent.push(
|
||||
<div key={line[0][1]["relationship_name"]} className="w-full h-full bg-white">
|
||||
<div key={line[0][1]["relationship_name"]} className="flex flex-col w-full h-full min-h-80 bg-white">
|
||||
<span className="text-sm pl-2 mb-4">reasoning graph</span>
|
||||
<GraphVisualization
|
||||
data={transformInsightsGraphData(line)}
|
||||
ref={graphRef as MutableRefObject<GraphVisualizationAPI>}
|
||||
graphControls={graphControls}
|
||||
className="min-h-80"
|
||||
nodes={data.nodes}
|
||||
edges={data.edges}
|
||||
className="flex-1"
|
||||
config={{
|
||||
fontSize: 24,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
|
|
@ -342,13 +339,15 @@ function CellResult({ content }: { content: [] }) {
|
|||
if (typeof item === "object" && item["graphs"] && typeof item["graphs"] === "object") {
|
||||
Object.entries<{ nodes: []; edges: []; }>(item["graphs"]).forEach(([datasetName, graph]) => {
|
||||
parsedContent.push(
|
||||
<div key={datasetName} className="w-full h-full bg-white">
|
||||
<div key={datasetName} className="flex flex-col w-full h-full min-h-80 bg-white">
|
||||
<span className="text-sm pl-2 mb-4">reasoning graph (datasets: {datasetName})</span>
|
||||
<GraphVisualization
|
||||
data={transformToVisualizationData(graph)}
|
||||
ref={graphRef as MutableRefObject<GraphVisualizationAPI>}
|
||||
graphControls={graphControls}
|
||||
className="min-h-80"
|
||||
nodes={graph.nodes}
|
||||
edges={graph.edges}
|
||||
className="flex-1"
|
||||
config={{
|
||||
fontSize: 24,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
|
|
@ -373,13 +372,15 @@ function CellResult({ content }: { content: [] }) {
|
|||
if (typeof(line) === "object" && line["graphs"]) {
|
||||
Object.entries<{ nodes: []; edges: []; }>(line["graphs"]).forEach(([datasetName, graph]) => {
|
||||
parsedContent.push(
|
||||
<div key={datasetName} className="w-full h-full bg-white">
|
||||
<div key={datasetName} className="flex flex-col w-full h-full min-h-80 bg-white">
|
||||
<span className="text-sm pl-2 mb-4">reasoning graph (datasets: {datasetName})</span>
|
||||
<GraphVisualization
|
||||
data={transformToVisualizationData(graph)}
|
||||
ref={graphRef as MutableRefObject<GraphVisualizationAPI>}
|
||||
graphControls={graphControls}
|
||||
className="min-h-80"
|
||||
nodes={graph.nodes}
|
||||
edges={graph.edges}
|
||||
className="flex-1"
|
||||
config={{
|
||||
fontSize: 24,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
|
|
@ -418,13 +419,6 @@ function CellResult({ content }: { content: [] }) {
|
|||
|
||||
};
|
||||
|
||||
function transformToVisualizationData(graph: { nodes: [], edges: [] }) {
|
||||
return {
|
||||
nodes: graph.nodes,
|
||||
links: graph.edges,
|
||||
};
|
||||
}
|
||||
|
||||
type Triplet = [{
|
||||
id: string,
|
||||
name: string,
|
||||
|
|
@ -445,8 +439,9 @@ function transformInsightsGraphData(triplets: Triplet[]) {
|
|||
type: string,
|
||||
}
|
||||
} = {};
|
||||
const links: {
|
||||
const edges: {
|
||||
[key: string]: {
|
||||
id: string,
|
||||
source: string,
|
||||
target: string,
|
||||
label: string,
|
||||
|
|
@ -465,7 +460,8 @@ function transformInsightsGraphData(triplets: Triplet[]) {
|
|||
type: triplet[2].type,
|
||||
};
|
||||
const linkKey = `${triplet[0]["id"]}_${triplet[1]["relationship_name"]}_${triplet[2]["id"]}`;
|
||||
links[linkKey] = {
|
||||
edges[linkKey] = {
|
||||
id: linkKey,
|
||||
source: triplet[0].id,
|
||||
target: triplet[2].id,
|
||||
label: triplet[1]["relationship_name"],
|
||||
|
|
@ -474,6 +470,6 @@ function transformInsightsGraphData(triplets: Triplet[]) {
|
|||
|
||||
return {
|
||||
nodes: Object.values(nodes),
|
||||
links: Object.values(links),
|
||||
edges: Object.values(edges),
|
||||
};
|
||||
}
|
||||
|
|
|
|||
445
cognee-frontend/src/ui/rendering/animate.ts
Normal file
445
cognee-frontend/src/ui/rendering/animate.ts
Normal file
|
|
@ -0,0 +1,445 @@
|
|||
import { Graph, Node as GraphNode, Link as GraphLink } from "ngraph.graph";
|
||||
import {
|
||||
Color,
|
||||
DataTexture,
|
||||
OrthographicCamera,
|
||||
RGBAFormat,
|
||||
Scene,
|
||||
UnsignedByteType,
|
||||
Vector2,
|
||||
WebGLRenderer,
|
||||
WebGLRenderTarget,
|
||||
} from "three";
|
||||
import { OrbitControls } from "three/examples/jsm/Addons.js";
|
||||
import createForceLayout, { Layout } from "ngraph.forcelayout";
|
||||
|
||||
import { Edge, Node } from "./graph/types";
|
||||
import createGraph from "./graph/createGraph";
|
||||
|
||||
import createLabel from "./meshes/createLabel";
|
||||
import pickNodeIndex from "./picking/pickNodeIndex";
|
||||
import createEdgeMesh from "./meshes/createEdgeMesh";
|
||||
import createPickingMesh from "./meshes/createPickingMesh";
|
||||
import createNodeSwarmMesh from "./meshes/createNodeSwarmMesh";
|
||||
import createNodePositionsTexture from "./textures/createNodePositionsTexture";
|
||||
import createDensityRenderTarget from "./render-targets/createDensityRenderTarget";
|
||||
import createDensityAccumulatorMesh from "./meshes/createDensityAccumulatorMesh";
|
||||
import createMetaballMesh from "./meshes/createMetaballMesh";
|
||||
|
||||
const INITIAL_CAMERA_DISTANCE = 2000;
|
||||
|
||||
interface Config {
|
||||
fontSize: number;
|
||||
}
|
||||
|
||||
export default function animate(
|
||||
nodes: Node[],
|
||||
edges: Edge[],
|
||||
parentElement: HTMLElement,
|
||||
config?: Config
|
||||
): void {
|
||||
const nodeLabelMap = new Map();
|
||||
const edgeLabelMap = new Map();
|
||||
const colorPalette = [
|
||||
new Color("#5C10F4"),
|
||||
new Color("#A550FF"),
|
||||
new Color("#0DFF00"),
|
||||
new Color("#F4F4F4"),
|
||||
new Color("#D8D8D8"),
|
||||
];
|
||||
let lastColorIndex = 0;
|
||||
const colorPerType = new Map();
|
||||
|
||||
function getColorForType(nodeType: string): Color {
|
||||
if (colorPerType.has(nodeType)) {
|
||||
return colorPerType.get(nodeType);
|
||||
}
|
||||
|
||||
const color = colorPalette[lastColorIndex % colorPalette.length];
|
||||
colorPerType.set(nodeType, color);
|
||||
lastColorIndex += 1;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
const mousePosition = new Vector2();
|
||||
|
||||
// Node related data
|
||||
const nodeColors = new Float32Array(nodes.length * 3);
|
||||
const nodeIndices = new Map();
|
||||
const textureSize = Math.ceil(Math.sqrt(nodes.length));
|
||||
const nodePositionsData = new Float32Array(textureSize * textureSize * 4);
|
||||
|
||||
let nodeIndex = 0;
|
||||
function forNode(node: Node) {
|
||||
const color = getColorForType(node.type);
|
||||
nodeColors[nodeIndex * 3 + 0] = color.r;
|
||||
nodeColors[nodeIndex * 3 + 1] = color.g;
|
||||
nodeColors[nodeIndex * 3 + 2] = color.b;
|
||||
|
||||
nodePositionsData[nodeIndex * 4 + 0] = 0.0;
|
||||
nodePositionsData[nodeIndex * 4 + 1] = 0.0;
|
||||
nodePositionsData[nodeIndex * 4 + 2] = 0.0;
|
||||
nodePositionsData[nodeIndex * 4 + 3] = 1.0;
|
||||
|
||||
nodeIndices.set(node.id, nodeIndex);
|
||||
|
||||
nodeIndex += 1;
|
||||
}
|
||||
|
||||
// Node related data
|
||||
const edgeIndices = new Float32Array(edges.length * 2);
|
||||
|
||||
let edgeIndex = 0;
|
||||
function forEdge(edge: Edge) {
|
||||
const fromIndex = nodeIndices.get(edge.source);
|
||||
const toIndex = nodeIndices.get(edge.target);
|
||||
edgeIndices[edgeIndex * 2 + 0] = fromIndex;
|
||||
edgeIndices[edgeIndex * 2 + 1] = toIndex;
|
||||
|
||||
edgeIndex += 1;
|
||||
}
|
||||
|
||||
// Graph creation and layout
|
||||
const graph = createGraph(nodes, edges, forNode, forEdge);
|
||||
|
||||
const graphLayout = createForceLayout(graph, {
|
||||
dragCoefficient: 1.0,
|
||||
springLength: 200,
|
||||
springCoefficient: 0.2,
|
||||
gravity: -1000,
|
||||
});
|
||||
|
||||
// Node Mesh
|
||||
const nodePositionsTexture = createNodePositionsTexture(
|
||||
nodes,
|
||||
nodePositionsData
|
||||
);
|
||||
|
||||
const nodeSwarmMesh = createNodeSwarmMesh(
|
||||
nodes,
|
||||
nodePositionsTexture,
|
||||
nodeColors,
|
||||
INITIAL_CAMERA_DISTANCE
|
||||
);
|
||||
|
||||
const edgeMesh = createEdgeMesh(
|
||||
edges,
|
||||
nodePositionsTexture,
|
||||
edgeIndices,
|
||||
INITIAL_CAMERA_DISTANCE
|
||||
);
|
||||
|
||||
// Density cloud setup
|
||||
const densityCloudScene = new Scene();
|
||||
const densityCloudTarget = createDensityRenderTarget(512);
|
||||
|
||||
const densityAccumulatorMesh = createDensityAccumulatorMesh(
|
||||
nodes,
|
||||
nodeColors,
|
||||
nodePositionsTexture,
|
||||
INITIAL_CAMERA_DISTANCE
|
||||
);
|
||||
|
||||
const metaballMesh = createMetaballMesh(densityCloudTarget);
|
||||
|
||||
// const densityCloudDebugMesh = createDebugViewMesh(densityCloudTarget);
|
||||
// Density cloud setup end
|
||||
|
||||
let pickedNodeIndex = -1;
|
||||
const lastPickedNodeIndex = -1;
|
||||
const pickNodeFromScene = (event: unknown) => {
|
||||
pickedNodeIndex = pickNodeIndexFromScene(event as MouseEvent);
|
||||
};
|
||||
|
||||
parentElement.addEventListener("mousemove", (event) => {
|
||||
const rect = parentElement.getBoundingClientRect();
|
||||
mousePosition.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
|
||||
mousePosition.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
|
||||
|
||||
pickNodeFromScene(event);
|
||||
});
|
||||
|
||||
const scene = new Scene();
|
||||
scene.background = new Color("#000000");
|
||||
const renderer = new WebGLRenderer({ antialias: true });
|
||||
|
||||
renderer.setPixelRatio(window.devicePixelRatio);
|
||||
renderer.setSize(parentElement.clientWidth, parentElement.clientHeight);
|
||||
if (parentElement.children.length === 0) {
|
||||
parentElement.appendChild(renderer.domElement);
|
||||
}
|
||||
|
||||
// Setup camera
|
||||
const aspect = parentElement.clientWidth / parentElement.clientHeight;
|
||||
const frustumSize = INITIAL_CAMERA_DISTANCE;
|
||||
|
||||
const camera = new OrthographicCamera(
|
||||
(-frustumSize * aspect) / 2,
|
||||
(frustumSize * aspect) / 2,
|
||||
frustumSize / 2,
|
||||
-frustumSize / 2,
|
||||
1,
|
||||
5000
|
||||
);
|
||||
|
||||
camera.position.set(0, 0, INITIAL_CAMERA_DISTANCE);
|
||||
camera.lookAt(0, 0, 0);
|
||||
|
||||
// Setup controls
|
||||
const controls = new OrbitControls(camera, renderer.domElement);
|
||||
controls.enableRotate = false;
|
||||
controls.enablePan = true;
|
||||
controls.enableZoom = true;
|
||||
controls.screenSpacePanning = true;
|
||||
controls.minZoom = 1;
|
||||
controls.maxZoom = 4;
|
||||
controls.enableDamping = true;
|
||||
controls.dampingFactor = 0.05;
|
||||
controls.target.set(0, 0, 0);
|
||||
|
||||
controls.update();
|
||||
|
||||
// Handle resizing
|
||||
window.addEventListener("resize", () => {
|
||||
const aspect = parentElement.clientWidth / parentElement.clientHeight;
|
||||
camera.left = (-frustumSize * aspect) / 2;
|
||||
camera.right = (frustumSize * aspect) / 2;
|
||||
camera.top = frustumSize / 2;
|
||||
camera.bottom = -frustumSize / 2;
|
||||
camera.updateProjectionMatrix();
|
||||
renderer.setSize(parentElement.clientWidth, parentElement.clientHeight);
|
||||
});
|
||||
|
||||
// Node picking setup
|
||||
const pickingTarget = new WebGLRenderTarget(
|
||||
window.innerWidth,
|
||||
window.innerHeight,
|
||||
{
|
||||
format: RGBAFormat,
|
||||
type: UnsignedByteType,
|
||||
depthBuffer: true,
|
||||
stencilBuffer: false,
|
||||
}
|
||||
);
|
||||
const pickingScene = new Scene();
|
||||
|
||||
function pickNodeIndexFromScene(event: MouseEvent): number {
|
||||
pickingScene.add(pickingMesh);
|
||||
|
||||
const pickedNodeIndex = pickNodeIndex(
|
||||
event,
|
||||
renderer,
|
||||
pickingScene,
|
||||
camera,
|
||||
pickingTarget
|
||||
);
|
||||
|
||||
return pickedNodeIndex;
|
||||
}
|
||||
|
||||
const pickingMesh = createPickingMesh(
|
||||
nodes,
|
||||
nodePositionsTexture,
|
||||
nodeColors,
|
||||
INITIAL_CAMERA_DISTANCE
|
||||
);
|
||||
|
||||
renderer.domElement.addEventListener("mousedown", (event) => {
|
||||
const pickedNodeIndex = pickNodeIndexFromScene(event);
|
||||
console.log("Picked node index: ", pickedNodeIndex);
|
||||
});
|
||||
// Node picking setup end
|
||||
|
||||
// Setup scene
|
||||
for (let i = 0; i < 500; i++) {
|
||||
graphLayout.step();
|
||||
}
|
||||
|
||||
let visibleLabels: unknown[] = [];
|
||||
|
||||
const entityTypeLabels: [string, unknown][] = [];
|
||||
for (const node of nodes) {
|
||||
if (node.type === "EntityType") {
|
||||
const label = createLabel(node.label, config?.fontSize);
|
||||
entityTypeLabels.push([node.id, label]);
|
||||
}
|
||||
}
|
||||
|
||||
// const processingStep = 0;
|
||||
|
||||
// Render loop
|
||||
function render() {
|
||||
graphLayout.step();
|
||||
|
||||
controls.update();
|
||||
|
||||
updateNodePositions(
|
||||
nodes,
|
||||
graphLayout,
|
||||
nodePositionsData,
|
||||
nodePositionsTexture
|
||||
);
|
||||
const textScale = Math.max(1, 4 / camera.zoom);
|
||||
|
||||
nodeSwarmMesh.material.uniforms.camDist.value = Math.floor(
|
||||
camera.zoom * 500
|
||||
);
|
||||
nodeSwarmMesh.material.uniforms.mousePos.value.set(
|
||||
mousePosition.x,
|
||||
mousePosition.y
|
||||
);
|
||||
// @ts-expect-error uniforms does exist on material
|
||||
edgeMesh.material.uniforms.camDist.value = Math.floor(camera.zoom * 500);
|
||||
// @ts-expect-error uniforms does exist on material
|
||||
edgeMesh.material.uniforms.mousePos.value.set(
|
||||
mousePosition.x,
|
||||
mousePosition.y
|
||||
);
|
||||
|
||||
// @ts-expect-error uniforms does exist on material
|
||||
pickingMesh.material.uniforms.camDist.value = Math.floor(camera.zoom * 500);
|
||||
|
||||
edgeMesh.renderOrder = 1;
|
||||
nodeSwarmMesh.renderOrder = 2;
|
||||
|
||||
scene.add(edgeMesh);
|
||||
scene.add(nodeSwarmMesh);
|
||||
|
||||
// Pass 1: draw points into density texture
|
||||
renderer.setRenderTarget(densityCloudTarget);
|
||||
renderer.clear();
|
||||
densityCloudScene.clear();
|
||||
densityCloudScene.add(densityAccumulatorMesh);
|
||||
renderer.render(densityCloudScene, camera);
|
||||
|
||||
// Pass 2: render density map to screen
|
||||
renderer.setRenderTarget(null);
|
||||
renderer.clear();
|
||||
metaballMesh.renderOrder = 0;
|
||||
scene.add(metaballMesh);
|
||||
|
||||
for (const [nodeId, label] of entityTypeLabels) {
|
||||
const nodePosition = graphLayout.getNodePosition(nodeId);
|
||||
// @ts-expect-error label is Text from troika-three-text
|
||||
label.position.set(nodePosition.x, nodePosition.y, 1.0);
|
||||
// @ts-expect-error label is Text from troika-three-text
|
||||
label.scale.setScalar(textScale);
|
||||
// @ts-expect-error label is Text from troika-three-text
|
||||
scene.add(label);
|
||||
}
|
||||
|
||||
if (pickedNodeIndex >= 0) {
|
||||
if (pickedNodeIndex !== lastPickedNodeIndex) {
|
||||
for (const label of visibleLabels) {
|
||||
// @ts-expect-error label is Text from troika-three-text
|
||||
label.visible = false;
|
||||
}
|
||||
visibleLabels = [];
|
||||
}
|
||||
|
||||
const pickedNode = nodes[pickedNodeIndex];
|
||||
|
||||
parentElement.style.cursor = "pointer";
|
||||
|
||||
const pickedNodePosition = graphLayout.getNodePosition(pickedNode.id);
|
||||
|
||||
let pickedNodeLabel = nodeLabelMap.get(pickedNode.id);
|
||||
if (!pickedNodeLabel) {
|
||||
pickedNodeLabel = createLabel(pickedNode.label, config?.fontSize);
|
||||
nodeLabelMap.set(pickedNode.id, pickedNodeLabel);
|
||||
}
|
||||
pickedNodeLabel.position.set(
|
||||
pickedNodePosition.x,
|
||||
pickedNodePosition.y,
|
||||
1.0
|
||||
);
|
||||
pickedNodeLabel.scale.setScalar(textScale);
|
||||
|
||||
if (camera.zoom > 2) {
|
||||
graph.forEachLinkedNode(
|
||||
pickedNode.id,
|
||||
(otherNode: GraphNode, edge: GraphLink) => {
|
||||
if (visibleLabels.length > 10) {
|
||||
return;
|
||||
}
|
||||
|
||||
let otherNodeLabel = nodeLabelMap.get(otherNode.id);
|
||||
if (!otherNodeLabel) {
|
||||
otherNodeLabel = createLabel(otherNode.data.label, config?.fontSize);
|
||||
nodeLabelMap.set(otherNode.id, otherNodeLabel);
|
||||
}
|
||||
const otherNodePosition = graphLayout.getNodePosition(otherNode.id);
|
||||
otherNodeLabel.position.set(
|
||||
otherNodePosition.x,
|
||||
otherNodePosition.y,
|
||||
1.0
|
||||
);
|
||||
|
||||
let linkLabel = edgeLabelMap.get(edge.id);
|
||||
if (!linkLabel) {
|
||||
linkLabel = createLabel(edge.data.label, config?.fontSize);
|
||||
edgeLabelMap.set(edge.id, linkLabel);
|
||||
}
|
||||
const linkPosition = graphLayout.getLinkPosition(edge.id);
|
||||
const middleLinkPosition = new Vector2(
|
||||
(linkPosition.from.x + linkPosition.to.x) / 2,
|
||||
(linkPosition.from.y + linkPosition.to.y) / 2
|
||||
);
|
||||
linkLabel.position.set(
|
||||
middleLinkPosition.x,
|
||||
middleLinkPosition.y,
|
||||
1.0
|
||||
);
|
||||
|
||||
linkLabel.visible = true;
|
||||
linkLabel.scale.setScalar(textScale);
|
||||
visibleLabels.push(linkLabel);
|
||||
otherNodeLabel.visible = true;
|
||||
otherNodeLabel.scale.setScalar(textScale);
|
||||
visibleLabels.push(otherNodeLabel);
|
||||
|
||||
scene.add(linkLabel);
|
||||
scene.add(otherNodeLabel);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
pickedNodeLabel.visible = true;
|
||||
visibleLabels.push(pickedNodeLabel);
|
||||
|
||||
scene.add(pickedNodeLabel);
|
||||
} else {
|
||||
parentElement.style.cursor = "default";
|
||||
|
||||
for (const label of visibleLabels) {
|
||||
// @ts-expect-error label is Text from troika-three-text
|
||||
label.visible = false;
|
||||
}
|
||||
|
||||
visibleLabels = [];
|
||||
}
|
||||
|
||||
renderer.render(scene, camera);
|
||||
|
||||
requestAnimationFrame(render);
|
||||
}
|
||||
|
||||
render();
|
||||
}
|
||||
|
||||
function updateNodePositions(
|
||||
nodes: Node[],
|
||||
graphLayout: Layout<Graph>,
|
||||
nodePositionsData: Float32Array,
|
||||
nodePositionsTexture: DataTexture
|
||||
) {
|
||||
for (let i = 0; i < nodes.length; i++) {
|
||||
const p = graphLayout.getNodePosition(nodes[i].id);
|
||||
nodePositionsData[i * 4 + 0] = p.x;
|
||||
nodePositionsData[i * 4 + 1] = p.y;
|
||||
nodePositionsData[i * 4 + 2] = 0.0;
|
||||
nodePositionsData[i * 4 + 3] = 1.0;
|
||||
}
|
||||
nodePositionsTexture.needsUpdate = true;
|
||||
}
|
||||
28
cognee-frontend/src/ui/rendering/graph/createGraph.ts
Normal file
28
cognee-frontend/src/ui/rendering/graph/createGraph.ts
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
import createNgraph, { Graph } from "ngraph.graph";
|
||||
import { Edge, Node } from "./types";
|
||||
|
||||
export default function createGraph(
|
||||
nodes: Node[],
|
||||
edges: Edge[],
|
||||
forNode?: (node: Node) => void,
|
||||
forEdge?: (node: Edge) => void
|
||||
): Graph {
|
||||
const graph = createNgraph();
|
||||
|
||||
for (const node of nodes) {
|
||||
graph.addNode(node.id, {
|
||||
id: node.id,
|
||||
label: node.label,
|
||||
});
|
||||
forNode?.(node);
|
||||
}
|
||||
for (const edge of edges) {
|
||||
graph.addLink(edge.source, edge.target, {
|
||||
id: edge.id,
|
||||
label: edge.label,
|
||||
});
|
||||
forEdge?.(edge);
|
||||
}
|
||||
|
||||
return graph;
|
||||
}
|
||||
12
cognee-frontend/src/ui/rendering/graph/types.ts
Normal file
12
cognee-frontend/src/ui/rendering/graph/types.ts
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
export interface Node {
|
||||
id: string;
|
||||
label: string;
|
||||
type: string;
|
||||
}
|
||||
|
||||
export interface Edge {
|
||||
id: string;
|
||||
label: string;
|
||||
source: string;
|
||||
target: string;
|
||||
}
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
import { ShaderMaterial, Texture, Vector2 } from "three";
|
||||
|
||||
export function createBlurPassMaterial(
|
||||
texture: Texture,
|
||||
direction = new Vector2(1.0, 0.0)
|
||||
) {
|
||||
return new ShaderMaterial({
|
||||
uniforms: {
|
||||
densityTex: { value: texture },
|
||||
direction: { value: direction }, // (1,0) = horizontal, (0,1) = vertical
|
||||
texSize: { value: new Vector2(512, 512) },
|
||||
},
|
||||
vertexShader: `
|
||||
varying vec2 vUv;
|
||||
void main() {
|
||||
vUv = uv;
|
||||
gl_Position = vec4(position.xy, 0.0, 1.0);
|
||||
}
|
||||
`,
|
||||
fragmentShader: `
|
||||
precision highp float;
|
||||
uniform sampler2D densityTex;
|
||||
uniform vec2 direction;
|
||||
uniform vec2 texSize;
|
||||
varying vec2 vUv;
|
||||
|
||||
void main() {
|
||||
vec2 texel = direction / texSize;
|
||||
float kernel[5];
|
||||
kernel[0] = 0.204164;
|
||||
kernel[1] = 0.304005;
|
||||
kernel[2] = 0.193783;
|
||||
kernel[3] = 0.072184;
|
||||
kernel[4] = 0.025864;
|
||||
|
||||
vec4 sum = texture2D(densityTex, vUv) * kernel[0];
|
||||
for (int i = 1; i < 5; i++) {
|
||||
sum += texture2D(densityTex, vUv + texel * float(i)) * kernel[i];
|
||||
sum += texture2D(densityTex, vUv - texel * float(i)) * kernel[i];
|
||||
}
|
||||
|
||||
gl_FragColor = sum;
|
||||
}
|
||||
`,
|
||||
});
|
||||
}
|
||||
|
|
@ -0,0 +1,37 @@
|
|||
import { ShaderMaterial, Texture } from "three";
|
||||
|
||||
export function createDebugViewMaterial(fieldTexture: Texture) {
|
||||
return new ShaderMaterial({
|
||||
uniforms: {
|
||||
fieldTex: { value: fieldTexture },
|
||||
},
|
||||
vertexShader: `
|
||||
// void main() {
|
||||
// gl_Position = vec4(position, 1.0);
|
||||
// }
|
||||
varying vec2 vUv;
|
||||
void main() { vUv = uv; gl_Position = vec4(position.xy, 0.0, 1.0); }
|
||||
`,
|
||||
fragmentShader: `
|
||||
uniform sampler2D fieldTex;
|
||||
varying vec2 vUv;
|
||||
void main() {
|
||||
// gl_FragColor = texture2D(fieldTex, vUv);
|
||||
|
||||
float field = texture2D(fieldTex, vUv).r;
|
||||
field = pow(field * 2.0, 0.5); // optional tone mapping
|
||||
gl_FragColor = vec4(vec3(field), 1.0);
|
||||
}
|
||||
|
||||
// precision highp float;
|
||||
// uniform sampler2D fieldTex;
|
||||
|
||||
// void main() {
|
||||
// vec2 uv = gl_FragCoord.xy / vec2(textureSize(fieldTex, 0));
|
||||
// float field = texture2D(fieldTex, uv).r;
|
||||
// // visualize the field as grayscale
|
||||
// gl_FragColor = vec4(vec3(field), 1.0);
|
||||
// }
|
||||
`,
|
||||
});
|
||||
}
|
||||
|
|
@ -0,0 +1,81 @@
|
|||
import { AdditiveBlending, DataTexture, ShaderMaterial } from "three";
|
||||
|
||||
export default function createDensityAccumulatorMaterial(
|
||||
nodePositionsTexture: DataTexture,
|
||||
initialCameraDistance: number
|
||||
) {
|
||||
const densityCloudMaterial = new ShaderMaterial({
|
||||
depthWrite: false,
|
||||
depthTest: false,
|
||||
transparent: true,
|
||||
blending: AdditiveBlending,
|
||||
uniforms: {
|
||||
nodePositionsTexture: {
|
||||
value: nodePositionsTexture,
|
||||
},
|
||||
textureSize: {
|
||||
value: nodePositionsTexture.image.width,
|
||||
},
|
||||
camDist: {
|
||||
value: initialCameraDistance,
|
||||
},
|
||||
radius: { value: 0.05 },
|
||||
},
|
||||
vertexShader: `
|
||||
uniform sampler2D nodePositionsTexture;
|
||||
uniform float textureSize;
|
||||
uniform float camDist;
|
||||
attribute vec3 nodeColor;
|
||||
varying vec3 vColor;
|
||||
varying vec2 vUv;
|
||||
varying float nodeSize;
|
||||
|
||||
vec3 getNodePos(float idx) {
|
||||
float fx = mod(idx, textureSize);
|
||||
float fy = floor(idx / textureSize);
|
||||
vec2 uv = (vec2(fx, fy) + 0.5) / textureSize;
|
||||
return texture2D(nodePositionsTexture, uv).xyz;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vUv = uv;
|
||||
vColor = nodeColor;
|
||||
vec3 nodePos = getNodePos(float(gl_InstanceID));
|
||||
|
||||
float baseNodeSize = 8.0;
|
||||
|
||||
// Normalize camera distance into [0,1]
|
||||
float t = clamp((camDist - 500.0) / (2000.0 - 500.0), 0.0, 1.0);
|
||||
nodeSize = baseNodeSize * mix(10.0, 12.0, t);
|
||||
|
||||
vec3 transformed = nodePos + position * nodeSize;
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4(transformed, 1.0);
|
||||
}
|
||||
`,
|
||||
fragmentShader: `
|
||||
precision highp float;
|
||||
|
||||
varying vec2 vUv;
|
||||
varying float nodeSize;
|
||||
varying vec3 vColor;
|
||||
|
||||
void main() {
|
||||
vec2 pCoord = vUv - 0.5;
|
||||
float distSq = dot(pCoord, pCoord) * 4.0;
|
||||
|
||||
if (distSq > 1.0) {
|
||||
discard;
|
||||
}
|
||||
|
||||
float radiusSq = (nodeSize / 2.0) * (nodeSize / 2.0);
|
||||
float falloff = max(0.0, 1.0 - distSq);
|
||||
float influence = radiusSq * falloff * falloff;
|
||||
vec3 accumulatedColor = vColor * influence;
|
||||
|
||||
gl_FragColor = vec4(accumulatedColor, influence);
|
||||
}
|
||||
`,
|
||||
});
|
||||
|
||||
return densityCloudMaterial;
|
||||
}
|
||||
|
|
@ -0,0 +1,70 @@
|
|||
import * as three from "three";
|
||||
|
||||
export default function createEdgeMaterial(
|
||||
texture: three.DataTexture,
|
||||
initialCameraDistance: number
|
||||
): three.ShaderMaterial {
|
||||
const material = new three.ShaderMaterial({
|
||||
transparent: true,
|
||||
depthWrite: false,
|
||||
blending: three.AdditiveBlending,
|
||||
uniforms: {
|
||||
nodePosTex: { value: texture },
|
||||
textureSize: { value: texture.image.width },
|
||||
camDist: { value: initialCameraDistance },
|
||||
mousePos: { value: new three.Vector2(9999, 9999) }, // start offscreen
|
||||
color: { value: new three.Color(0xffffff) },
|
||||
},
|
||||
vertexShader: `
|
||||
attribute vec2 edgeIndices;
|
||||
uniform sampler2D nodePosTex;
|
||||
uniform float textureSize;
|
||||
uniform float camDist;
|
||||
uniform vec2 mousePos;
|
||||
|
||||
varying float vFade;
|
||||
varying float vHighlight;
|
||||
|
||||
vec3 getNodePos(float idx) {
|
||||
float x = mod(idx, textureSize);
|
||||
float y = floor(idx / textureSize);
|
||||
vec2 uv = (vec2(x, y) + 0.5) / textureSize;
|
||||
return texture2D(nodePosTex, uv).xyz;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec3 start = getNodePos(edgeIndices.x);
|
||||
vec3 end = getNodePos(edgeIndices.y);
|
||||
vec3 nodePos = mix(start, end, position.x);
|
||||
|
||||
// Project world-space position to clip-space
|
||||
vec4 clipPos = projectionMatrix * modelViewMatrix * vec4(nodePos, 1.0);
|
||||
vec3 ndc = clipPos.xyz / clipPos.w; // normalized device coordinates [-1,1]
|
||||
|
||||
float distanceFromMouse = length(ndc.xy - mousePos);
|
||||
vHighlight = smoothstep(0.2, 0.0, distanceFromMouse);
|
||||
|
||||
vFade = smoothstep(500.0, 1500.0, camDist);
|
||||
vFade = 0.2 * clamp(vFade, 0.0, 1.0);
|
||||
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4(nodePos, 1.0);
|
||||
}
|
||||
`,
|
||||
fragmentShader: `
|
||||
precision highp float;
|
||||
|
||||
uniform vec3 color;
|
||||
varying vec3 vColor;
|
||||
varying float vFade;
|
||||
varying float vHighlight;
|
||||
|
||||
void main() {
|
||||
vec3 finalColor = mix(color, vec3(1.0), vHighlight * 0.8);
|
||||
float alpha = mix(vFade, 0.8, vHighlight);
|
||||
gl_FragColor = vec4(finalColor, alpha);
|
||||
}
|
||||
`,
|
||||
});
|
||||
|
||||
return material;
|
||||
}
|
||||
|
|
@ -0,0 +1,50 @@
|
|||
import { ShaderMaterial, Texture } from "three";
|
||||
|
||||
export function createMetaballMaterial(fieldTexture: Texture) {
|
||||
return new ShaderMaterial({
|
||||
transparent: true,
|
||||
uniforms: {
|
||||
fieldTex: { value: fieldTexture },
|
||||
threshold: { value: 25000.0 },
|
||||
smoothing: { value: 5000.0 },
|
||||
},
|
||||
vertexShader: `
|
||||
varying vec2 vUv;
|
||||
|
||||
void main() {
|
||||
vUv = uv;
|
||||
gl_Position = vec4(position, 1.0);
|
||||
}
|
||||
`,
|
||||
fragmentShader: `
|
||||
precision highp float;
|
||||
|
||||
varying vec2 vUv;
|
||||
uniform float threshold;
|
||||
uniform float smoothing;
|
||||
uniform sampler2D fieldTex;
|
||||
|
||||
void main() {
|
||||
vec4 fieldData = texture2D(fieldTex, vUv);
|
||||
vec3 accumulatedColor = fieldData.rgb;
|
||||
float totalInfluence = fieldData.a;
|
||||
|
||||
vec3 finalColor = vec3(0.0);
|
||||
|
||||
if (totalInfluence > 0.0) {
|
||||
finalColor = accumulatedColor / totalInfluence;
|
||||
}
|
||||
|
||||
// Smooth transition around threshold
|
||||
float alphaEdge = smoothstep(threshold - smoothing, threshold + smoothing, totalInfluence);
|
||||
float alpha = alphaEdge * 0.3;
|
||||
|
||||
if (alpha < 0.01) {
|
||||
discard;
|
||||
}
|
||||
|
||||
gl_FragColor = vec4(finalColor, alpha);
|
||||
}
|
||||
`,
|
||||
});
|
||||
}
|
||||
|
|
@ -0,0 +1,70 @@
|
|||
import * as three from "three";
|
||||
|
||||
export default function createNodeSwarmMaterial(
|
||||
nodePositionsTexture: three.DataTexture,
|
||||
initialCameraDistance: number
|
||||
) {
|
||||
const material = new three.ShaderMaterial({
|
||||
transparent: true,
|
||||
uniforms: {
|
||||
nodePosTex: { value: nodePositionsTexture },
|
||||
textureSize: { value: nodePositionsTexture.image.width },
|
||||
camDist: { value: initialCameraDistance },
|
||||
mousePos: { value: new three.Vector2(9999, 9999) }, // start offscreen
|
||||
},
|
||||
vertexShader: `
|
||||
precision highp float;
|
||||
|
||||
uniform sampler2D nodePosTex;
|
||||
uniform float textureSize;
|
||||
uniform float camDist;
|
||||
uniform vec2 mousePos;
|
||||
attribute vec3 nodeColor;
|
||||
varying vec3 vColor;
|
||||
varying float vHighlight;
|
||||
|
||||
vec3 getNodePos(float idx) {
|
||||
float size = textureSize;
|
||||
float fx = mod(idx, size);
|
||||
float fy = floor(idx / size);
|
||||
vec2 uv = (vec2(fx, fy) + 0.5) / size;
|
||||
return texture2D(nodePosTex, uv).xyz;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vColor = nodeColor;
|
||||
vec3 nodePos = getNodePos(float(gl_InstanceID));
|
||||
|
||||
// Project world-space position to clip-space
|
||||
vec4 clipPos = projectionMatrix * modelViewMatrix * vec4(nodePos, 1.0);
|
||||
vec3 ndc = clipPos.xyz / clipPos.w; // normalized device coordinates [-1,1]
|
||||
|
||||
float distanceFromMouse = length(ndc.xy - mousePos);
|
||||
vHighlight = smoothstep(0.2, 0.0, distanceFromMouse);
|
||||
|
||||
float baseNodeSize = 8.0;
|
||||
|
||||
// Normalize camera distance into [0,1]
|
||||
float t = clamp((camDist - 500.0) / (2000.0 - 500.0), 0.0, 1.0);
|
||||
float nodeSize = baseNodeSize * mix(1.1, 1.3, t);
|
||||
|
||||
vec3 transformed = nodePos + position * nodeSize;
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4(transformed, 1.0);
|
||||
}
|
||||
`,
|
||||
fragmentShader: `
|
||||
precision highp float;
|
||||
|
||||
varying vec3 vColor;
|
||||
varying float vHighlight;
|
||||
|
||||
void main() {
|
||||
vec3 finalColor = mix(vColor, vec3(1.0), vHighlight * 0.3);
|
||||
gl_FragColor = vec4(finalColor, 1.0);
|
||||
// gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
`,
|
||||
});
|
||||
|
||||
return material;
|
||||
}
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
import * as three from "three";
|
||||
|
||||
export default function createPickingMaterial(
|
||||
nodePositionsTexture: three.DataTexture,
|
||||
initialCameraDistance: number
|
||||
) {
|
||||
const pickingMaterial = new three.ShaderMaterial({
|
||||
depthTest: true,
|
||||
depthWrite: true,
|
||||
transparent: false,
|
||||
blending: three.NoBlending,
|
||||
uniforms: {
|
||||
nodePosTex: { value: nodePositionsTexture },
|
||||
textureSize: { value: nodePositionsTexture.image.width },
|
||||
camDist: { value: initialCameraDistance },
|
||||
},
|
||||
vertexShader: `
|
||||
precision highp float;
|
||||
|
||||
uniform sampler2D nodePosTex;
|
||||
uniform float textureSize;
|
||||
uniform float camDist;
|
||||
varying vec3 vColor;
|
||||
|
||||
vec3 getNodePos(float idx) {
|
||||
float size = textureSize;
|
||||
float fx = mod(idx, size);
|
||||
float fy = floor(idx / size);
|
||||
vec2 uv = (vec2(fx, fy) + 0.5) / size;
|
||||
return texture2D(nodePosTex, uv).xyz;
|
||||
}
|
||||
|
||||
void main() {
|
||||
float id = float(gl_InstanceID);
|
||||
vec3 nodePos = getNodePos(id);
|
||||
vColor = vec3(
|
||||
mod(id, 256.0) / 255.0,
|
||||
mod(floor(id / 256.0), 256.0) / 255.0,
|
||||
floor(id / 65536.0) / 255.0
|
||||
);
|
||||
// vColor = vec3(fract(sin(id * 12.9898) * 43758.5453));
|
||||
|
||||
float baseNodeSize = 4.0;
|
||||
|
||||
// Normalize camera distance into [0,1]
|
||||
float t = clamp((camDist - 500.0) / (2000.0 - 500.0), 0.0, 1.0);
|
||||
float nodeSize = baseNodeSize * mix(1.0, 2.0, t);
|
||||
|
||||
vec3 transformed = nodePos + position * nodeSize;
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4(transformed, 1.0);
|
||||
}
|
||||
`,
|
||||
fragmentShader: `
|
||||
precision highp float;
|
||||
|
||||
varying vec3 vColor;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = vec4(vColor, 1.0);
|
||||
}
|
||||
`,
|
||||
});
|
||||
|
||||
return pickingMaterial;
|
||||
}
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
import { Mesh, PlaneGeometry, WebGLRenderTarget } from "three";
|
||||
import { createDebugViewMaterial } from "../materials/createDebugViewMaterial";
|
||||
|
||||
export default function createDebugViewMesh(renderTarget: WebGLRenderTarget) {
|
||||
const debugQuad = new Mesh(
|
||||
new PlaneGeometry(2, 2),
|
||||
createDebugViewMaterial(renderTarget.texture)
|
||||
);
|
||||
|
||||
debugQuad.frustumCulled = false;
|
||||
|
||||
return debugQuad;
|
||||
}
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
import {
|
||||
InstancedBufferAttribute,
|
||||
InstancedMesh,
|
||||
DataTexture,
|
||||
PlaneGeometry,
|
||||
} from "three";
|
||||
import { Node } from "../graph/types";
|
||||
import createDensityAccumulatorMaterial from "../materials/createDensityAccumulatorMaterial";
|
||||
|
||||
export default function createDensityAccumulatorMesh(
|
||||
nodes: Node[],
|
||||
nodeColors: Float32Array,
|
||||
nodePositionsTexture: DataTexture,
|
||||
initialCameraDistance: number
|
||||
) {
|
||||
const geometry = new PlaneGeometry(2, 2);
|
||||
|
||||
const material = createDensityAccumulatorMaterial(
|
||||
nodePositionsTexture,
|
||||
initialCameraDistance
|
||||
);
|
||||
|
||||
geometry.setAttribute(
|
||||
"nodeColor",
|
||||
new InstancedBufferAttribute(nodeColors, 3)
|
||||
);
|
||||
|
||||
const mesh = new InstancedMesh(geometry, material, nodes.length);
|
||||
|
||||
mesh.frustumCulled = false;
|
||||
|
||||
return mesh;
|
||||
}
|
||||
35
cognee-frontend/src/ui/rendering/meshes/createEdgeMesh.ts
Normal file
35
cognee-frontend/src/ui/rendering/meshes/createEdgeMesh.ts
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
import * as three from "three";
|
||||
import createEdgeMaterial from "../materials/createEdgeMaterial";
|
||||
import { Edge } from "../graph/types";
|
||||
|
||||
export default function createEdgeMesh(
|
||||
edges: Edge[],
|
||||
nodePositionTexture: three.DataTexture,
|
||||
edgeIndices: Float32Array,
|
||||
initialCameraDistance: number
|
||||
): three.LineSegments {
|
||||
const numberOfEdges = edges.length;
|
||||
|
||||
const instGeom = new three.InstancedBufferGeometry();
|
||||
instGeom.setAttribute(
|
||||
"position",
|
||||
new three.BufferAttribute(new Float32Array([0, 0, 0, 1, 0, 0]), 3)
|
||||
);
|
||||
// instGeom.index = baseGeom.index;
|
||||
instGeom.instanceCount = numberOfEdges;
|
||||
|
||||
instGeom.setAttribute(
|
||||
"edgeIndices",
|
||||
new three.InstancedBufferAttribute(edgeIndices, 2)
|
||||
);
|
||||
|
||||
const material = createEdgeMaterial(
|
||||
nodePositionTexture,
|
||||
initialCameraDistance
|
||||
);
|
||||
|
||||
const edgeMesh = new three.LineSegments(instGeom, material);
|
||||
edgeMesh.frustumCulled = false;
|
||||
|
||||
return edgeMesh;
|
||||
}
|
||||
24
cognee-frontend/src/ui/rendering/meshes/createLabel.ts
Normal file
24
cognee-frontend/src/ui/rendering/meshes/createLabel.ts
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
import { Color } from "three";
|
||||
import { Text } from "troika-three-text";
|
||||
|
||||
const LABEL_FONT_SIZE = 14;
|
||||
|
||||
export default function createLabel(text = "", fontSize = LABEL_FONT_SIZE): Text {
|
||||
const label = new Text();
|
||||
label.text = text;
|
||||
label.fontSize = fontSize;
|
||||
label.color = new Color("#ffffff");
|
||||
label.strokeColor = new Color("#ffffff");
|
||||
label.outlineWidth = 2;
|
||||
label.outlineColor = new Color("#000000");
|
||||
label.outlineOpacity = 0.5;
|
||||
label.anchorX = "center";
|
||||
label.anchorY = "middle";
|
||||
label.visible = true;
|
||||
label.frustumCulled = false;
|
||||
label.renderOrder = 5;
|
||||
label.maxWidth = 200;
|
||||
label.sync();
|
||||
|
||||
return label;
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
import { Mesh, PlaneGeometry, WebGLRenderTarget } from "three";
|
||||
import { createMetaballMaterial } from "../materials/createMetaballMaterial";
|
||||
|
||||
export default function createMetaballMesh(
|
||||
fieldRenderTarget: WebGLRenderTarget
|
||||
) {
|
||||
const quadGeo = new PlaneGeometry(2, 2);
|
||||
|
||||
const metaballMat = createMetaballMaterial(fieldRenderTarget.texture);
|
||||
|
||||
const quad = new Mesh(quadGeo, metaballMat);
|
||||
quad.frustumCulled = false;
|
||||
|
||||
return quad;
|
||||
}
|
||||
|
|
@ -0,0 +1,35 @@
|
|||
import {
|
||||
Mesh,
|
||||
DataTexture,
|
||||
CircleGeometry,
|
||||
InstancedBufferAttribute,
|
||||
InstancedBufferGeometry,
|
||||
} from "three";
|
||||
import { Node } from "../graph/types";
|
||||
import createNodeSwarmMaterial from "../materials/createNodeSwarmMaterial";
|
||||
|
||||
export default function createNodeSwarmMesh(
|
||||
nodes: Node[],
|
||||
nodePositionsTexture: DataTexture,
|
||||
nodeColors: Float32Array,
|
||||
initialCameraDistance: number
|
||||
) {
|
||||
const nodeGeom = new CircleGeometry(2, 16);
|
||||
const geom = new InstancedBufferGeometry();
|
||||
geom.index = nodeGeom.index;
|
||||
geom.instanceCount = nodes.length;
|
||||
|
||||
geom.setAttribute("position", nodeGeom.attributes.position);
|
||||
geom.setAttribute("uv", nodeGeom.attributes.uv);
|
||||
geom.setAttribute("nodeColor", new InstancedBufferAttribute(nodeColors, 3));
|
||||
|
||||
const material = createNodeSwarmMaterial(
|
||||
nodePositionsTexture,
|
||||
initialCameraDistance
|
||||
);
|
||||
|
||||
const nodeSwarmMesh = new Mesh(geom, material);
|
||||
nodeSwarmMesh.frustumCulled = false;
|
||||
|
||||
return nodeSwarmMesh;
|
||||
}
|
||||
35
cognee-frontend/src/ui/rendering/meshes/createPickingMesh.ts
Normal file
35
cognee-frontend/src/ui/rendering/meshes/createPickingMesh.ts
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
import {
|
||||
Mesh,
|
||||
DataTexture,
|
||||
CircleGeometry,
|
||||
InstancedBufferGeometry,
|
||||
InstancedBufferAttribute,
|
||||
} from "three";
|
||||
import { Node } from "../graph/types";
|
||||
import createPickingMaterial from "../materials/createPickingMaterial";
|
||||
|
||||
export default function createPickingMesh(
|
||||
nodes: Node[],
|
||||
nodePositionsTexture: DataTexture,
|
||||
nodeColors: Float32Array,
|
||||
initialCameraDistance: number
|
||||
): Mesh {
|
||||
const nodeGeom = new CircleGeometry(2, 16);
|
||||
const geom = new InstancedBufferGeometry();
|
||||
geom.index = nodeGeom.index;
|
||||
geom.instanceCount = nodes.length;
|
||||
|
||||
geom.setAttribute("position", nodeGeom.attributes.position);
|
||||
geom.setAttribute("uv", nodeGeom.attributes.uv);
|
||||
geom.setAttribute("nodeColor", new InstancedBufferAttribute(nodeColors, 3));
|
||||
|
||||
const pickingMaterial = createPickingMaterial(
|
||||
nodePositionsTexture,
|
||||
initialCameraDistance
|
||||
);
|
||||
|
||||
const pickingMesh = new Mesh(geom, pickingMaterial);
|
||||
pickingMesh.frustumCulled = false;
|
||||
|
||||
return pickingMesh;
|
||||
}
|
||||
40
cognee-frontend/src/ui/rendering/picking/pickNodeIndex.ts
Normal file
40
cognee-frontend/src/ui/rendering/picking/pickNodeIndex.ts
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
import {
|
||||
OrthographicCamera,
|
||||
Scene,
|
||||
WebGLRenderer,
|
||||
WebGLRenderTarget,
|
||||
} from "three";
|
||||
|
||||
const pixelBuffer = new Uint8Array(4);
|
||||
|
||||
export default function pickNodeIndex(
|
||||
event: MouseEvent,
|
||||
renderer: WebGLRenderer,
|
||||
pickingScene: Scene,
|
||||
camera: OrthographicCamera,
|
||||
pickingRenderTarget: WebGLRenderTarget
|
||||
) {
|
||||
const rect = renderer.domElement.getBoundingClientRect();
|
||||
// Convert from client coords to pixel coords in render target
|
||||
const x =
|
||||
((event.clientX - rect.left) / rect.width) * pickingRenderTarget.width;
|
||||
const y =
|
||||
pickingRenderTarget.height -
|
||||
((event.clientY - rect.top) / rect.height) * pickingRenderTarget.height;
|
||||
|
||||
renderer.setRenderTarget(pickingRenderTarget);
|
||||
renderer.clear();
|
||||
renderer.render(pickingScene, camera);
|
||||
renderer.readRenderTargetPixels(
|
||||
pickingRenderTarget,
|
||||
Math.floor(x),
|
||||
Math.floor(y),
|
||||
1,
|
||||
1,
|
||||
pixelBuffer
|
||||
);
|
||||
renderer.setRenderTarget(null);
|
||||
|
||||
const id = pixelBuffer[0] + pixelBuffer[1] * 256 + pixelBuffer[2] * 256 * 256;
|
||||
return id || -1;
|
||||
}
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
import { FloatType, LinearFilter, RGBAFormat, WebGLRenderTarget } from "three";
|
||||
|
||||
export default function createDensityRenderTarget(size = 512) {
|
||||
return new WebGLRenderTarget(size, size, {
|
||||
format: RGBAFormat,
|
||||
type: FloatType,
|
||||
minFilter: LinearFilter,
|
||||
magFilter: LinearFilter,
|
||||
depthBuffer: false,
|
||||
stencilBuffer: false,
|
||||
});
|
||||
}
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
import * as three from "three";
|
||||
import { Node } from "../graph/types";
|
||||
|
||||
export default function createNodePositionsTexture(
|
||||
nodes: Node[],
|
||||
nodePositionData: Float32Array
|
||||
): three.DataTexture {
|
||||
const textureSize = Math.ceil(Math.sqrt(nodes.length));
|
||||
|
||||
for (let i = 0; i < nodes.length; i++) {
|
||||
nodePositionData[i * 4 + 0] = 0.0;
|
||||
nodePositionData[i * 4 + 1] = 0.0;
|
||||
nodePositionData[i * 4 + 2] = 0.0;
|
||||
nodePositionData[i * 4 + 3] = 1.0;
|
||||
}
|
||||
|
||||
const texture = new three.DataTexture(
|
||||
nodePositionData,
|
||||
textureSize,
|
||||
textureSize,
|
||||
three.RGBAFormat,
|
||||
three.FloatType
|
||||
);
|
||||
texture.needsUpdate = true;
|
||||
texture.minFilter = three.NearestFilter;
|
||||
texture.magFilter = three.NearestFilter;
|
||||
return texture;
|
||||
}
|
||||
465
cognee-frontend/types/troika-three-text.d.ts
vendored
Normal file
465
cognee-frontend/types/troika-three-text.d.ts
vendored
Normal file
|
|
@ -0,0 +1,465 @@
|
|||
// /* eslint-disable @typescript-eslint/no-explicit-any */
|
||||
declare module "troika-three-text";
|
||||
|
||||
// import type { Color, Material, Object3D, Object3DEventMap } from "three";
|
||||
|
||||
// export class BatchedText {
|
||||
// constructor(...args: any[]);
|
||||
|
||||
// add(...args: any[]): void;
|
||||
|
||||
// addText(...args: any[]): void;
|
||||
|
||||
// copy(...args: any[]): void;
|
||||
|
||||
// createDerivedMaterial(...args: any[]): void;
|
||||
|
||||
// dispose(...args: any[]): void;
|
||||
|
||||
// hasOutline(...args: any[]): void;
|
||||
|
||||
// remove(...args: any[]): void;
|
||||
|
||||
// removeText(...args: any[]): void;
|
||||
|
||||
// sync(...args: any[]): void;
|
||||
|
||||
// updateBounds(...args: any[]): void;
|
||||
|
||||
// updateMatrixWorld(...args: any[]): void;
|
||||
|
||||
// static DEFAULT_MATRIX_AUTO_UPDATE: boolean;
|
||||
|
||||
// static DEFAULT_MATRIX_WORLD_AUTO_UPDATE: boolean;
|
||||
// }
|
||||
|
||||
// export class GlyphsGeometry {
|
||||
// constructor(...args: any[]);
|
||||
|
||||
// applyClipRect(...args: any[]): void;
|
||||
|
||||
// computeBoundingBox(...args: any[]): void;
|
||||
|
||||
// computeBoundingSphere(...args: any[]): void;
|
||||
|
||||
// updateAttributeData(...args: any[]): void;
|
||||
|
||||
// updateGlyphs(...args: any[]): void;
|
||||
// }
|
||||
|
||||
// export class Text extends Object3D<Object3DEventMap> {
|
||||
// public text: string;
|
||||
// public fontSize: number;
|
||||
// public color: Color;
|
||||
// public anchorX;
|
||||
// public anchorY;
|
||||
// public font: string;
|
||||
// public material: Material;
|
||||
|
||||
// constructor(...args: any[]): Object3D<Object3DEventMap>;
|
||||
|
||||
// clone(...args: any[]): Object3D<Object3DEventMap>;
|
||||
|
||||
// copy(...args: any[]): Object3D<Object3DEventMap>;
|
||||
|
||||
// createDerivedMaterial(...args: any[]): void;
|
||||
|
||||
// dispose(...args: any[]): void;
|
||||
|
||||
// hasOutline(...args: any[]): void;
|
||||
|
||||
// localPositionToTextCoords(...args: any[]): void;
|
||||
|
||||
// onBeforeRender(...args: any[]): void;
|
||||
|
||||
// raycast(...args: any[]): void;
|
||||
|
||||
// sync(...args: any[]): void;
|
||||
|
||||
// worldPositionToTextCoords(...args: any[]): void;
|
||||
|
||||
// static DEFAULT_MATRIX_AUTO_UPDATE: boolean;
|
||||
|
||||
// static DEFAULT_MATRIX_WORLD_AUTO_UPDATE: boolean;
|
||||
// }
|
||||
|
||||
// export function configureTextBuilder(config: any): void;
|
||||
|
||||
// export function createTextDerivedMaterial(baseMaterial: any): any;
|
||||
|
||||
// export function dumpSDFTextures(): void;
|
||||
|
||||
// export function fontResolverWorkerModule(...args: any[]): any;
|
||||
|
||||
// export function getCaretAtPoint(textRenderInfo: any, x: any, y: any): any;
|
||||
|
||||
// export function getSelectionRects(
|
||||
// textRenderInfo: any,
|
||||
// start: any,
|
||||
// end: any
|
||||
// ): any;
|
||||
|
||||
// export function getTextRenderInfo(args: any, callback: any): any;
|
||||
|
||||
// export function preloadFont(
|
||||
// { font, characters, sdfGlyphSize }: any,
|
||||
// callback: any
|
||||
// ): void;
|
||||
|
||||
// export function typesetterWorkerModule(...args: any[]): any;
|
||||
|
||||
// export namespace BatchedText {
|
||||
// namespace DEFAULT_UP {
|
||||
// const isVector3: boolean;
|
||||
|
||||
// const x: number;
|
||||
|
||||
// const y: number;
|
||||
|
||||
// const z: number;
|
||||
|
||||
// function add(...args: any[]): void;
|
||||
|
||||
// function addScalar(...args: any[]): void;
|
||||
|
||||
// function addScaledVector(...args: any[]): void;
|
||||
|
||||
// function addVectors(...args: any[]): void;
|
||||
|
||||
// function angleTo(...args: any[]): void;
|
||||
|
||||
// function applyAxisAngle(...args: any[]): void;
|
||||
|
||||
// function applyEuler(...args: any[]): void;
|
||||
|
||||
// function applyMatrix3(...args: any[]): void;
|
||||
|
||||
// function applyMatrix4(...args: any[]): void;
|
||||
|
||||
// function applyNormalMatrix(...args: any[]): void;
|
||||
|
||||
// function applyQuaternion(...args: any[]): void;
|
||||
|
||||
// function ceil(...args: any[]): void;
|
||||
|
||||
// function clamp(...args: any[]): void;
|
||||
|
||||
// function clampLength(...args: any[]): void;
|
||||
|
||||
// function clampScalar(...args: any[]): void;
|
||||
|
||||
// function clone(...args: any[]): void;
|
||||
|
||||
// function copy(...args: any[]): void;
|
||||
|
||||
// function cross(...args: any[]): void;
|
||||
|
||||
// function crossVectors(...args: any[]): void;
|
||||
|
||||
// function distanceTo(...args: any[]): void;
|
||||
|
||||
// function distanceToSquared(...args: any[]): void;
|
||||
|
||||
// function divide(...args: any[]): void;
|
||||
|
||||
// function divideScalar(...args: any[]): void;
|
||||
|
||||
// function dot(...args: any[]): void;
|
||||
|
||||
// function equals(...args: any[]): void;
|
||||
|
||||
// function floor(...args: any[]): void;
|
||||
|
||||
// function fromArray(...args: any[]): void;
|
||||
|
||||
// function fromBufferAttribute(...args: any[]): void;
|
||||
|
||||
// function getComponent(...args: any[]): void;
|
||||
|
||||
// function length(...args: any[]): void;
|
||||
|
||||
// function lengthSq(...args: any[]): void;
|
||||
|
||||
// function lerp(...args: any[]): void;
|
||||
|
||||
// function lerpVectors(...args: any[]): void;
|
||||
|
||||
// function manhattanDistanceTo(...args: any[]): void;
|
||||
|
||||
// function manhattanLength(...args: any[]): void;
|
||||
|
||||
// function max(...args: any[]): void;
|
||||
|
||||
// function min(...args: any[]): void;
|
||||
|
||||
// function multiply(...args: any[]): void;
|
||||
|
||||
// function multiplyScalar(...args: any[]): void;
|
||||
|
||||
// function multiplyVectors(...args: any[]): void;
|
||||
|
||||
// function negate(...args: any[]): void;
|
||||
|
||||
// function normalize(...args: any[]): void;
|
||||
|
||||
// function project(...args: any[]): void;
|
||||
|
||||
// function projectOnPlane(...args: any[]): void;
|
||||
|
||||
// function projectOnVector(...args: any[]): void;
|
||||
|
||||
// function random(...args: any[]): void;
|
||||
|
||||
// function randomDirection(...args: any[]): void;
|
||||
|
||||
// function reflect(...args: any[]): void;
|
||||
|
||||
// function round(...args: any[]): void;
|
||||
|
||||
// function roundToZero(...args: any[]): void;
|
||||
|
||||
// function set(...args: any[]): void;
|
||||
|
||||
// function setComponent(...args: any[]): void;
|
||||
|
||||
// function setFromColor(...args: any[]): void;
|
||||
|
||||
// function setFromCylindrical(...args: any[]): void;
|
||||
|
||||
// function setFromCylindricalCoords(...args: any[]): void;
|
||||
|
||||
// function setFromEuler(...args: any[]): void;
|
||||
|
||||
// function setFromMatrix3Column(...args: any[]): void;
|
||||
|
||||
// function setFromMatrixColumn(...args: any[]): void;
|
||||
|
||||
// function setFromMatrixPosition(...args: any[]): void;
|
||||
|
||||
// function setFromMatrixScale(...args: any[]): void;
|
||||
|
||||
// function setFromSpherical(...args: any[]): void;
|
||||
|
||||
// function setFromSphericalCoords(...args: any[]): void;
|
||||
|
||||
// function setLength(...args: any[]): void;
|
||||
|
||||
// function setScalar(...args: any[]): void;
|
||||
|
||||
// function setX(...args: any[]): void;
|
||||
|
||||
// function setY(...args: any[]): void;
|
||||
|
||||
// function setZ(...args: any[]): void;
|
||||
|
||||
// function sub(...args: any[]): void;
|
||||
|
||||
// function subScalar(...args: any[]): void;
|
||||
|
||||
// function subVectors(...args: any[]): void;
|
||||
|
||||
// function toArray(...args: any[]): void;
|
||||
|
||||
// function transformDirection(...args: any[]): void;
|
||||
|
||||
// function unproject(...args: any[]): void;
|
||||
// }
|
||||
// }
|
||||
|
||||
// export namespace Text {
|
||||
// namespace DEFAULT_UP {
|
||||
// const isVector3: boolean;
|
||||
|
||||
// const x: number;
|
||||
|
||||
// const y: number;
|
||||
|
||||
// const z: number;
|
||||
|
||||
// function add(...args: any[]): void;
|
||||
|
||||
// function addScalar(...args: any[]): void;
|
||||
|
||||
// function addScaledVector(...args: any[]): void;
|
||||
|
||||
// function addVectors(...args: any[]): void;
|
||||
|
||||
// function angleTo(...args: any[]): void;
|
||||
|
||||
// function applyAxisAngle(...args: any[]): void;
|
||||
|
||||
// function applyEuler(...args: any[]): void;
|
||||
|
||||
// function applyMatrix3(...args: any[]): void;
|
||||
|
||||
// function applyMatrix4(...args: any[]): void;
|
||||
|
||||
// function applyNormalMatrix(...args: any[]): void;
|
||||
|
||||
// function applyQuaternion(...args: any[]): void;
|
||||
|
||||
// function ceil(...args: any[]): void;
|
||||
|
||||
// function clamp(...args: any[]): void;
|
||||
|
||||
// function clampLength(...args: any[]): void;
|
||||
|
||||
// function clampScalar(...args: any[]): void;
|
||||
|
||||
// function clone(...args: any[]): void;
|
||||
|
||||
// function copy(...args: any[]): void;
|
||||
|
||||
// function cross(...args: any[]): void;
|
||||
|
||||
// function crossVectors(...args: any[]): void;
|
||||
|
||||
// function distanceTo(...args: any[]): void;
|
||||
|
||||
// function distanceToSquared(...args: any[]): void;
|
||||
|
||||
// function divide(...args: any[]): void;
|
||||
|
||||
// function divideScalar(...args: any[]): void;
|
||||
|
||||
// function dot(...args: any[]): void;
|
||||
|
||||
// function equals(...args: any[]): void;
|
||||
|
||||
// function floor(...args: any[]): void;
|
||||
|
||||
// function fromArray(...args: any[]): void;
|
||||
|
||||
// function fromBufferAttribute(...args: any[]): void;
|
||||
|
||||
// function getComponent(...args: any[]): void;
|
||||
|
||||
// function length(...args: any[]): void;
|
||||
|
||||
// function lengthSq(...args: any[]): void;
|
||||
|
||||
// function lerp(...args: any[]): void;
|
||||
|
||||
// function lerpVectors(...args: any[]): void;
|
||||
|
||||
// function manhattanDistanceTo(...args: any[]): void;
|
||||
|
||||
// function manhattanLength(...args: any[]): void;
|
||||
|
||||
// function max(...args: any[]): void;
|
||||
|
||||
// function min(...args: any[]): void;
|
||||
|
||||
// function multiply(...args: any[]): void;
|
||||
|
||||
// function multiplyScalar(...args: any[]): void;
|
||||
|
||||
// function multiplyVectors(...args: any[]): void;
|
||||
|
||||
// function negate(...args: any[]): void;
|
||||
|
||||
// function normalize(...args: any[]): void;
|
||||
|
||||
// function project(...args: any[]): void;
|
||||
|
||||
// function projectOnPlane(...args: any[]): void;
|
||||
|
||||
// function projectOnVector(...args: any[]): void;
|
||||
|
||||
// function random(...args: any[]): void;
|
||||
|
||||
// function randomDirection(...args: any[]): void;
|
||||
|
||||
// function reflect(...args: any[]): void;
|
||||
|
||||
// function round(...args: any[]): void;
|
||||
|
||||
// function roundToZero(...args: any[]): void;
|
||||
|
||||
// function set(...args: any[]): void;
|
||||
|
||||
// function setComponent(...args: any[]): void;
|
||||
|
||||
// function setFromColor(...args: any[]): void;
|
||||
|
||||
// function setFromCylindrical(...args: any[]): void;
|
||||
|
||||
// function setFromCylindricalCoords(...args: any[]): void;
|
||||
|
||||
// function setFromEuler(...args: any[]): void;
|
||||
|
||||
// function setFromMatrix3Column(...args: any[]): void;
|
||||
|
||||
// function setFromMatrixColumn(...args: any[]): void;
|
||||
|
||||
// function setFromMatrixPosition(...args: any[]): void;
|
||||
|
||||
// function setFromMatrixScale(...args: any[]): void;
|
||||
|
||||
// function setFromSpherical(...args: any[]): void;
|
||||
|
||||
// function setFromSphericalCoords(...args: any[]): void;
|
||||
|
||||
// function setLength(...args: any[]): void;
|
||||
|
||||
// function setScalar(...args: any[]): void;
|
||||
|
||||
// function setX(...args: any[]): void;
|
||||
|
||||
// function setY(...args: any[]): void;
|
||||
|
||||
// function setZ(...args: any[]): void;
|
||||
|
||||
// function sub(...args: any[]): void;
|
||||
|
||||
// function subScalar(...args: any[]): void;
|
||||
|
||||
// function subVectors(...args: any[]): void;
|
||||
|
||||
// function toArray(...args: any[]): void;
|
||||
|
||||
// function transformDirection(...args: any[]): void;
|
||||
|
||||
// function unproject(...args: any[]): void;
|
||||
// }
|
||||
// }
|
||||
|
||||
// export namespace fontResolverWorkerModule {
|
||||
// const workerModuleData: {
|
||||
// dependencies: {
|
||||
// dependencies: any;
|
||||
// getTransferables: any;
|
||||
// id: string;
|
||||
// init: string;
|
||||
// isWorkerModule: boolean;
|
||||
// name: string;
|
||||
// }[];
|
||||
// getTransferables: any;
|
||||
// id: string;
|
||||
// init: string;
|
||||
// isWorkerModule: boolean;
|
||||
// name: string;
|
||||
// };
|
||||
|
||||
// function onMainThread(...args: any[]): any;
|
||||
// }
|
||||
|
||||
// export namespace typesetterWorkerModule {
|
||||
// const workerModuleData: {
|
||||
// dependencies: {
|
||||
// dependencies: any;
|
||||
// getTransferables: any;
|
||||
// id: string;
|
||||
// init: string;
|
||||
// isWorkerModule: boolean;
|
||||
// name: string;
|
||||
// }[];
|
||||
// getTransferables: any;
|
||||
// id: string;
|
||||
// init: string;
|
||||
// isWorkerModule: boolean;
|
||||
// name: string;
|
||||
// };
|
||||
|
||||
// function onMainThread(...args: any[]): any;
|
||||
// }
|
||||
465
cognee-frontend/types/troika-three-utils.d.ts
vendored
Normal file
465
cognee-frontend/types/troika-three-utils.d.ts
vendored
Normal file
|
|
@ -0,0 +1,465 @@
|
|||
// /* eslint-disable @typescript-eslint/no-explicit-any */
|
||||
declare module "troika-three-utils";
|
||||
|
||||
// import type { Color, Material, Object3D, Object3DEventMap } from "three";
|
||||
|
||||
// export class BatchedText {
|
||||
// constructor(...args: any[]);
|
||||
|
||||
// add(...args: any[]): void;
|
||||
|
||||
// addText(...args: any[]): void;
|
||||
|
||||
// copy(...args: any[]): void;
|
||||
|
||||
// createDerivedMaterial(...args: any[]): void;
|
||||
|
||||
// dispose(...args: any[]): void;
|
||||
|
||||
// hasOutline(...args: any[]): void;
|
||||
|
||||
// remove(...args: any[]): void;
|
||||
|
||||
// removeText(...args: any[]): void;
|
||||
|
||||
// sync(...args: any[]): void;
|
||||
|
||||
// updateBounds(...args: any[]): void;
|
||||
|
||||
// updateMatrixWorld(...args: any[]): void;
|
||||
|
||||
// static DEFAULT_MATRIX_AUTO_UPDATE: boolean;
|
||||
|
||||
// static DEFAULT_MATRIX_WORLD_AUTO_UPDATE: boolean;
|
||||
// }
|
||||
|
||||
// export class GlyphsGeometry {
|
||||
// constructor(...args: any[]);
|
||||
|
||||
// applyClipRect(...args: any[]): void;
|
||||
|
||||
// computeBoundingBox(...args: any[]): void;
|
||||
|
||||
// computeBoundingSphere(...args: any[]): void;
|
||||
|
||||
// updateAttributeData(...args: any[]): void;
|
||||
|
||||
// updateGlyphs(...args: any[]): void;
|
||||
// }
|
||||
|
||||
// export class Text extends Object3D<Object3DEventMap> {
|
||||
// public text: string;
|
||||
// public fontSize: number;
|
||||
// public color: Color;
|
||||
// public anchorX;
|
||||
// public anchorY;
|
||||
// public font: string;
|
||||
// public material: Material;
|
||||
|
||||
// constructor(...args: any[]): Object3D<Object3DEventMap>;
|
||||
|
||||
// clone(...args: any[]): Object3D<Object3DEventMap>;
|
||||
|
||||
// copy(...args: any[]): Object3D<Object3DEventMap>;
|
||||
|
||||
// createDerivedMaterial(...args: any[]): void;
|
||||
|
||||
// dispose(...args: any[]): void;
|
||||
|
||||
// hasOutline(...args: any[]): void;
|
||||
|
||||
// localPositionToTextCoords(...args: any[]): void;
|
||||
|
||||
// onBeforeRender(...args: any[]): void;
|
||||
|
||||
// raycast(...args: any[]): void;
|
||||
|
||||
// sync(...args: any[]): void;
|
||||
|
||||
// worldPositionToTextCoords(...args: any[]): void;
|
||||
|
||||
// static DEFAULT_MATRIX_AUTO_UPDATE: boolean;
|
||||
|
||||
// static DEFAULT_MATRIX_WORLD_AUTO_UPDATE: boolean;
|
||||
// }
|
||||
|
||||
// export function configureTextBuilder(config: any): void;
|
||||
|
||||
// export function createTextDerivedMaterial(baseMaterial: any): any;
|
||||
|
||||
// export function dumpSDFTextures(): void;
|
||||
|
||||
// export function fontResolverWorkerModule(...args: any[]): any;
|
||||
|
||||
// export function getCaretAtPoint(textRenderInfo: any, x: any, y: any): any;
|
||||
|
||||
// export function getSelectionRects(
|
||||
// textRenderInfo: any,
|
||||
// start: any,
|
||||
// end: any
|
||||
// ): any;
|
||||
|
||||
// export function getTextRenderInfo(args: any, callback: any): any;
|
||||
|
||||
// export function preloadFont(
|
||||
// { font, characters, sdfGlyphSize }: any,
|
||||
// callback: any
|
||||
// ): void;
|
||||
|
||||
// export function typesetterWorkerModule(...args: any[]): any;
|
||||
|
||||
// export namespace BatchedText {
|
||||
// namespace DEFAULT_UP {
|
||||
// const isVector3: boolean;
|
||||
|
||||
// const x: number;
|
||||
|
||||
// const y: number;
|
||||
|
||||
// const z: number;
|
||||
|
||||
// function add(...args: any[]): void;
|
||||
|
||||
// function addScalar(...args: any[]): void;
|
||||
|
||||
// function addScaledVector(...args: any[]): void;
|
||||
|
||||
// function addVectors(...args: any[]): void;
|
||||
|
||||
// function angleTo(...args: any[]): void;
|
||||
|
||||
// function applyAxisAngle(...args: any[]): void;
|
||||
|
||||
// function applyEuler(...args: any[]): void;
|
||||
|
||||
// function applyMatrix3(...args: any[]): void;
|
||||
|
||||
// function applyMatrix4(...args: any[]): void;
|
||||
|
||||
// function applyNormalMatrix(...args: any[]): void;
|
||||
|
||||
// function applyQuaternion(...args: any[]): void;
|
||||
|
||||
// function ceil(...args: any[]): void;
|
||||
|
||||
// function clamp(...args: any[]): void;
|
||||
|
||||
// function clampLength(...args: any[]): void;
|
||||
|
||||
// function clampScalar(...args: any[]): void;
|
||||
|
||||
// function clone(...args: any[]): void;
|
||||
|
||||
// function copy(...args: any[]): void;
|
||||
|
||||
// function cross(...args: any[]): void;
|
||||
|
||||
// function crossVectors(...args: any[]): void;
|
||||
|
||||
// function distanceTo(...args: any[]): void;
|
||||
|
||||
// function distanceToSquared(...args: any[]): void;
|
||||
|
||||
// function divide(...args: any[]): void;
|
||||
|
||||
// function divideScalar(...args: any[]): void;
|
||||
|
||||
// function dot(...args: any[]): void;
|
||||
|
||||
// function equals(...args: any[]): void;
|
||||
|
||||
// function floor(...args: any[]): void;
|
||||
|
||||
// function fromArray(...args: any[]): void;
|
||||
|
||||
// function fromBufferAttribute(...args: any[]): void;
|
||||
|
||||
// function getComponent(...args: any[]): void;
|
||||
|
||||
// function length(...args: any[]): void;
|
||||
|
||||
// function lengthSq(...args: any[]): void;
|
||||
|
||||
// function lerp(...args: any[]): void;
|
||||
|
||||
// function lerpVectors(...args: any[]): void;
|
||||
|
||||
// function manhattanDistanceTo(...args: any[]): void;
|
||||
|
||||
// function manhattanLength(...args: any[]): void;
|
||||
|
||||
// function max(...args: any[]): void;
|
||||
|
||||
// function min(...args: any[]): void;
|
||||
|
||||
// function multiply(...args: any[]): void;
|
||||
|
||||
// function multiplyScalar(...args: any[]): void;
|
||||
|
||||
// function multiplyVectors(...args: any[]): void;
|
||||
|
||||
// function negate(...args: any[]): void;
|
||||
|
||||
// function normalize(...args: any[]): void;
|
||||
|
||||
// function project(...args: any[]): void;
|
||||
|
||||
// function projectOnPlane(...args: any[]): void;
|
||||
|
||||
// function projectOnVector(...args: any[]): void;
|
||||
|
||||
// function random(...args: any[]): void;
|
||||
|
||||
// function randomDirection(...args: any[]): void;
|
||||
|
||||
// function reflect(...args: any[]): void;
|
||||
|
||||
// function round(...args: any[]): void;
|
||||
|
||||
// function roundToZero(...args: any[]): void;
|
||||
|
||||
// function set(...args: any[]): void;
|
||||
|
||||
// function setComponent(...args: any[]): void;
|
||||
|
||||
// function setFromColor(...args: any[]): void;
|
||||
|
||||
// function setFromCylindrical(...args: any[]): void;
|
||||
|
||||
// function setFromCylindricalCoords(...args: any[]): void;
|
||||
|
||||
// function setFromEuler(...args: any[]): void;
|
||||
|
||||
// function setFromMatrix3Column(...args: any[]): void;
|
||||
|
||||
// function setFromMatrixColumn(...args: any[]): void;
|
||||
|
||||
// function setFromMatrixPosition(...args: any[]): void;
|
||||
|
||||
// function setFromMatrixScale(...args: any[]): void;
|
||||
|
||||
// function setFromSpherical(...args: any[]): void;
|
||||
|
||||
// function setFromSphericalCoords(...args: any[]): void;
|
||||
|
||||
// function setLength(...args: any[]): void;
|
||||
|
||||
// function setScalar(...args: any[]): void;
|
||||
|
||||
// function setX(...args: any[]): void;
|
||||
|
||||
// function setY(...args: any[]): void;
|
||||
|
||||
// function setZ(...args: any[]): void;
|
||||
|
||||
// function sub(...args: any[]): void;
|
||||
|
||||
// function subScalar(...args: any[]): void;
|
||||
|
||||
// function subVectors(...args: any[]): void;
|
||||
|
||||
// function toArray(...args: any[]): void;
|
||||
|
||||
// function transformDirection(...args: any[]): void;
|
||||
|
||||
// function unproject(...args: any[]): void;
|
||||
// }
|
||||
// }
|
||||
|
||||
// export namespace Text {
|
||||
// namespace DEFAULT_UP {
|
||||
// const isVector3: boolean;
|
||||
|
||||
// const x: number;
|
||||
|
||||
// const y: number;
|
||||
|
||||
// const z: number;
|
||||
|
||||
// function add(...args: any[]): void;
|
||||
|
||||
// function addScalar(...args: any[]): void;
|
||||
|
||||
// function addScaledVector(...args: any[]): void;
|
||||
|
||||
// function addVectors(...args: any[]): void;
|
||||
|
||||
// function angleTo(...args: any[]): void;
|
||||
|
||||
// function applyAxisAngle(...args: any[]): void;
|
||||
|
||||
// function applyEuler(...args: any[]): void;
|
||||
|
||||
// function applyMatrix3(...args: any[]): void;
|
||||
|
||||
// function applyMatrix4(...args: any[]): void;
|
||||
|
||||
// function applyNormalMatrix(...args: any[]): void;
|
||||
|
||||
// function applyQuaternion(...args: any[]): void;
|
||||
|
||||
// function ceil(...args: any[]): void;
|
||||
|
||||
// function clamp(...args: any[]): void;
|
||||
|
||||
// function clampLength(...args: any[]): void;
|
||||
|
||||
// function clampScalar(...args: any[]): void;
|
||||
|
||||
// function clone(...args: any[]): void;
|
||||
|
||||
// function copy(...args: any[]): void;
|
||||
|
||||
// function cross(...args: any[]): void;
|
||||
|
||||
// function crossVectors(...args: any[]): void;
|
||||
|
||||
// function distanceTo(...args: any[]): void;
|
||||
|
||||
// function distanceToSquared(...args: any[]): void;
|
||||
|
||||
// function divide(...args: any[]): void;
|
||||
|
||||
// function divideScalar(...args: any[]): void;
|
||||
|
||||
// function dot(...args: any[]): void;
|
||||
|
||||
// function equals(...args: any[]): void;
|
||||
|
||||
// function floor(...args: any[]): void;
|
||||
|
||||
// function fromArray(...args: any[]): void;
|
||||
|
||||
// function fromBufferAttribute(...args: any[]): void;
|
||||
|
||||
// function getComponent(...args: any[]): void;
|
||||
|
||||
// function length(...args: any[]): void;
|
||||
|
||||
// function lengthSq(...args: any[]): void;
|
||||
|
||||
// function lerp(...args: any[]): void;
|
||||
|
||||
// function lerpVectors(...args: any[]): void;
|
||||
|
||||
// function manhattanDistanceTo(...args: any[]): void;
|
||||
|
||||
// function manhattanLength(...args: any[]): void;
|
||||
|
||||
// function max(...args: any[]): void;
|
||||
|
||||
// function min(...args: any[]): void;
|
||||
|
||||
// function multiply(...args: any[]): void;
|
||||
|
||||
// function multiplyScalar(...args: any[]): void;
|
||||
|
||||
// function multiplyVectors(...args: any[]): void;
|
||||
|
||||
// function negate(...args: any[]): void;
|
||||
|
||||
// function normalize(...args: any[]): void;
|
||||
|
||||
// function project(...args: any[]): void;
|
||||
|
||||
// function projectOnPlane(...args: any[]): void;
|
||||
|
||||
// function projectOnVector(...args: any[]): void;
|
||||
|
||||
// function random(...args: any[]): void;
|
||||
|
||||
// function randomDirection(...args: any[]): void;
|
||||
|
||||
// function reflect(...args: any[]): void;
|
||||
|
||||
// function round(...args: any[]): void;
|
||||
|
||||
// function roundToZero(...args: any[]): void;
|
||||
|
||||
// function set(...args: any[]): void;
|
||||
|
||||
// function setComponent(...args: any[]): void;
|
||||
|
||||
// function setFromColor(...args: any[]): void;
|
||||
|
||||
// function setFromCylindrical(...args: any[]): void;
|
||||
|
||||
// function setFromCylindricalCoords(...args: any[]): void;
|
||||
|
||||
// function setFromEuler(...args: any[]): void;
|
||||
|
||||
// function setFromMatrix3Column(...args: any[]): void;
|
||||
|
||||
// function setFromMatrixColumn(...args: any[]): void;
|
||||
|
||||
// function setFromMatrixPosition(...args: any[]): void;
|
||||
|
||||
// function setFromMatrixScale(...args: any[]): void;
|
||||
|
||||
// function setFromSpherical(...args: any[]): void;
|
||||
|
||||
// function setFromSphericalCoords(...args: any[]): void;
|
||||
|
||||
// function setLength(...args: any[]): void;
|
||||
|
||||
// function setScalar(...args: any[]): void;
|
||||
|
||||
// function setX(...args: any[]): void;
|
||||
|
||||
// function setY(...args: any[]): void;
|
||||
|
||||
// function setZ(...args: any[]): void;
|
||||
|
||||
// function sub(...args: any[]): void;
|
||||
|
||||
// function subScalar(...args: any[]): void;
|
||||
|
||||
// function subVectors(...args: any[]): void;
|
||||
|
||||
// function toArray(...args: any[]): void;
|
||||
|
||||
// function transformDirection(...args: any[]): void;
|
||||
|
||||
// function unproject(...args: any[]): void;
|
||||
// }
|
||||
// }
|
||||
|
||||
// export namespace fontResolverWorkerModule {
|
||||
// const workerModuleData: {
|
||||
// dependencies: {
|
||||
// dependencies: any;
|
||||
// getTransferables: any;
|
||||
// id: string;
|
||||
// init: string;
|
||||
// isWorkerModule: boolean;
|
||||
// name: string;
|
||||
// }[];
|
||||
// getTransferables: any;
|
||||
// id: string;
|
||||
// init: string;
|
||||
// isWorkerModule: boolean;
|
||||
// name: string;
|
||||
// };
|
||||
|
||||
// function onMainThread(...args: any[]): any;
|
||||
// }
|
||||
|
||||
// export namespace typesetterWorkerModule {
|
||||
// const workerModuleData: {
|
||||
// dependencies: {
|
||||
// dependencies: any;
|
||||
// getTransferables: any;
|
||||
// id: string;
|
||||
// init: string;
|
||||
// isWorkerModule: boolean;
|
||||
// name: string;
|
||||
// }[];
|
||||
// getTransferables: any;
|
||||
// id: string;
|
||||
// init: string;
|
||||
// isWorkerModule: boolean;
|
||||
// name: string;
|
||||
// };
|
||||
|
||||
// function onMainThread(...args: any[]): any;
|
||||
// }
|
||||
|
|
@ -55,6 +55,7 @@ class DataDTO(OutDTO):
|
|||
class GraphNodeDTO(OutDTO):
|
||||
id: UUID
|
||||
label: str
|
||||
type: str
|
||||
properties: dict
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue